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Part of Marvel Super Heroes
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Artifact Creature — Robot Scout
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Marvel Super Heroes (MSH)
Card Preview
H.E.R.B.I.E. Scout Unit
Times Brought
218
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
H.E.R.B.I.E. Scout Unit
Artifact Creature — Robot Scout
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
2 / 1
Marvel Super Heroes (MSH)
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Common
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Illustrated by David Álvarez
Final zone distribution
50 instances10.0%
Library
14.0%
Battlefield
48.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 12 decks
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2
T'Challa, the Black Panther
7 decks
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3
Tony Stark // The Invincible Iron Man
6 decks
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4
Calamity, Galloping Inferno
5 decks
- 5 Omnath, Locus of the Void 5 decks
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6
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
7
Dack Fayden, Helping Hand
3 decks
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8
Princess Yue
3 decks
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9
Whtz, the Bibliophile
3 decks
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10
Anti-Venom, Horrifying Healer
2 decks
The "good card" funnel
218 brought · 114 playersBrought to game
218
Ever drawn
49
Reached battlefield
32
Still on board at game end
7
Once cast, 22% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.6pp
Players who cast this card win 14% of the time (n=25) , vs 24% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.6pp; 95% confidence interval -19.6pp to +0.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
6%
T2
6%
T3
13%
T4
16%
T5
38%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
14
On curve
28%
(4 / 32 cast on T4)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.