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Hall of Heliod's Generosity card art
Live Play Data

Hall of Heliod's Generosity

Legendary Land · Duskmourn: House of Horror Commander (DSC)
6%
Live Inclusion
Times Brought
970
Decks Running
513
Median Cast Turn
4.0
Drawn → Played
77%
Format

6% of tracked Commander decks run Hall of Heliod's Generosity. When drawn, 77% of copies are played before the game ends, with a median first-cast turn of 4.0.

Hall of Heliod's Generosity is the go-to enchantment recursion land in white Commander decks. Across 940 tracked multiplayer games on Playgroup Live, it sits in 513 of 8781 recorded decks. Its narrow color identity keeps its raw inclusion rate modest, but within the enchantment-focused archetypes that can run it, it is close to automatic.

The play pattern reflects its dual role as a land and a utility engine. Of 254 drawn copies, 77% reached the battlefield. That high conversion rate is consistent with how lands behave: a player who draws one rarely has reason to hold it. The median first cast lands on turn 4.0, and once down, it is among the stickiest permanents in the dataset at 90% survival rate. Because it is a land, opponents rarely have efficient ways to remove it.

The card is a natural fit for any white deck that leans on enchantments as a core resource. The commander distribution here confirms that. Enchantment-centric commanders dominate the top slots, signaling that this is a role-player rather than a generalist staple. Its spread across 411 distinct players and a single-player maximum contribution of 3% of all tracked instances gives the dataset reasonable breadth.

At a glance
  • 6% of tracked Commander decks include Hall of Heliod's Generosity
  • 77% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn across observed games
  • 90% battlefield stickiness once played, reflecting land-level resilience
  • 411 distinct players have brought this card to a tracked game
  • 30% win rate in games where this card reached the battlefield

First-cast turn

n=196
10%
T1
10%
T2
16%
T3
15%
T4
12%
T5
31%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 7 · max 14
Cast same turn as drawn 46%

The "good card" funnel

974 brought · 411 players
Brought to game
974
Ever drawn
254
Reached battlefield
196
Still on board at game end
177
77%

Of 974 copies brought to games, 254 were drawn, 196 of those were played, and the vast majority remained on the battlefield through the game's conclusion.

≥ +0.2pp

Players who cast this card win 30% of the time (n=182) , vs 23% when it never left the library (n=615).

When players drew this card but left it in hand, they won 23% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.1pp; 95% confidence interval +0.2pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

285 instances
2.8%
Library
62.1%
Battlefield
15.8%
Graveyard
4.9%
Exile

The overwhelming majority of Hall of Heliod's Generosity copies finish on the battlefield rather than in the library, a direct result of its land typing and low removal pressure in most Commander pods.

Commanders that played this card

in tracked games

The commander distribution skews heavily toward enchantment-focused archetypes, with Aminatou, Veil Piercer and Tom Bombadil leading a list that confirms this card is a synergy include, not a generalist staple.

Card text
Hall of Heliod's Generosity card

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Daniel Ljunggren

Frequently Asked

How often is Hall of Heliod's Generosity drawn in a Commander game?
In 940 tracked multiplayer games where the card was in a deck, it was drawn 26% of the time across 974 participations. That draw rate is consistent with a singleton land in a 100-card deck. Of 254 instances that reached a player's hand, 77% were played before the game ended.
What turn does Hall of Heliod's Generosity typically hit the battlefield?
The median first-cast turn is 4.0. The distribution is fairly spread: some copies land in the opening turns when drawn in the starting hand, while others arrive mid-game. The p25 lands on turn 3 and the p75 on turn 7, reflecting typical land-drop timing rather than deliberate holding. The same-turn play rate of 46% means players often hold it for at least one turn, likely sequencing other lands or waiting to activate its activated ability profitably.
How sticky is Hall of Heliod's Generosity once it hits the battlefield?
Very. 90% of copies that reach the battlefield are still there at the end of the game. This is expected for a land: targeted land destruction is rare in most Commander pods. The card's threat level is also low enough that opponents rarely prioritize removing it, even though its activated ability can generate significant card advantage over a long game.
Does casting Hall of Heliod's Generosity correlate with winning?
The win rate in games where this card reached the battlefield is 30%, compared to 23% in games where it stayed in the library. That is a +7.1 percentage-point directional lift across 182 observed cast games and 615 library games. Both sample sizes are meaningful but the dataset is still growing, so treat this as an early signal rather than a firm conclusion. The lift is consistent with what you would expect from a card that enables sustained enchantment recursion.
Which commanders most commonly run Hall of Heliod's Generosity?
The top of the list is anchored by enchantment-heavy commanders. Aminatou, Veil Piercer leads among tracked multiplayer decks, followed by Terra, Magical Adept and Killian, Decisive Mentor. The pattern is consistent: nearly every commander in the top ten has a meaningful enchantment synergy or is a five-color good-stuff shell that can fit any powerful utility land. Mono-white and Orzhov shells also appear, reflecting how broadly applicable graveyard recursion for enchantments is across white strategies.
Is Hall of Heliod's Generosity legal in Commander?
Yes. Hall of Heliod's Generosity is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Brawl. In Commander it is unrestricted, and its ability to recur any enchantment from the graveyard to the top of your library for 1W plus a tap makes it a near-automatic include in any white deck built around enchantments.