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Hall of Heliod's Generosity card art
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Hall of Heliod's Generosity

Legendary Land · Duskmourn: House of Horror Commander (DSC)
Times Brought
1313
Decks Running
743
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hall of Heliod's Generosity card

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Daniel Ljunggren

Final zone distribution

302 instances
3.6%
Library
68.9%
Battlefield
9.3%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1314 brought · 633 players
Brought to game
1314
Ever drawn
277
Reached battlefield
215
Still on board at game end
208

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.0pp

Players who cast this card win 28% of the time (n=175) , vs 26% when it never left the library (n=755).

When players drew this card but left it in hand, they won 24% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -2.0pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=215
15%
T1
11%
T2
15%
T3
15%
T4
12%
T5
25%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 47%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.