Card Preview
Hall of the Bandit Lord
Legendary Land
·
Champions of Kamigawa (CHK)
1%
Decklist Inclusion
Times Brought
210
Decks Running
121
In Decks
741
Decklist Inclusion
1%
Format
Card text
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Champions of Kamigawa (CHK)
·
Rare
·
Illustrated by Paolo Parente
Final zone distribution
50 instances2.0%
Library
42.0%
Battlefield
22.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
11 decks
-
2
Krenko, Mob Boss
6 decks
-
3
Aesi, Tyrant of Gyre Strait
4 decks
-
4
Bruna, Light of Alabaster
4 decks
-
5
Ulalek, Fused Atrocity
4 decks
-
6
Ghalta, Primal Hunger
3 decks
- 7 Kozilek, the Great Distortion 3 decks
-
8
Sidar Jabari of Zhalfir
3 decks
-
9
Sonic the Hedgehog
3 decks
-
10
The Infamous Cruelclaw
3 decks
The "good card" funnel
210 brought · 114 playersBrought to game
210
Ever drawn
41
Reached battlefield
25
Still on board at game end
21
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.0pp
Players who cast this card win 18% of the time (n=21) , vs 28% when it never left the library (n=143).
When players drew this card but left it in hand, they won 37% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -10.5pp; 95% confidence interval -26.0pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
20%
T1
0%
T2
12%
T3
12%
T4
12%
T5
36%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
11
Cast same turn as drawn
58%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.