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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Harmonize
5%
Decklist Inclusion
Times Brought
705
Decks Running
369
In Decks
3378
Decklist Inclusion
5%
Format
Final zone distribution
176 instances4.5%
Library
1.7%
Battlefield
63.1%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
32 decks
-
2
T'Challa, the Black Panther
24 decks
-
3
Auntie Ool, Cursewretch
22 decks
-
4
Leonardo, the Balance
18 decks
-
5
Bello, Bard of the Brambles
14 decks
-
6
The Wise Mothman
12 decks
-
7
Frodo, Adventurous Hobbit
9 decks
-
8
Aesi, Tyrant of Gyre Strait
6 decks
-
9
Omo, Queen of Vesuva
6 decks
-
10
Wolverine, Best There Is
6 decks
The "good card" funnel
708 brought · 326 playersBrought to game
708
Ever drawn
160
Reached battlefield
93
Still on board at game end
3
≥ -5.9pp
Players who cast this card win 23% of the time (n=90) , vs 20% when it never left the library (n=496).
When players drew this card but left it in hand, they won 20% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -5.9pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
0%
T1
1%
T2
4%
T3
14%
T4
15%
T5
51%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
19%
(13 / 93 cast on T4)
Cast same turn as drawn
27%
93 of 100 times cast
93%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.