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Harmonize card art
Live Play Data

Harmonize

{2} {G} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
10%
Live Inclusion
Times Brought
1133
Decks Running
590
Median Cast Turn
7.0
Drawn → Played
57%
Format

Harmonize sits in 10% of tracked Commander decks on Playgroup Live, with a median first-cast turn of 7.0 and 57% of drawn copies reaching the cast step.

Harmonize appears in 10% of tracked Commander decks on Playgroup Live, drawn in 22% of games where it is in the 99. Of those drawn copies, 57% were cast before the game ended.

The cast turn tells an honest story about green card draw at four mana. Median first cast lands on turn 7.0, and the distribution runs from turn 4 through turn 10 with no pronounced spike early. Only 20% of casts landed exactly on curve, which reflects how rarely a four-mana sorcery is in the opening hand rather than any reluctance to play it. Players who did draw it held it a median of two turns before casting, consistent with waiting for a safe window to tap out.

Green is the color most likely to lack dedicated card draw, and Harmonize fills that gap at the cost of mana flexibility. The concentration data is a real signal here: 518 distinct players have brought the card to tracked games, and the single heaviest contributor accounts for just 1% of all instances. That spread gives the numbers reasonable grounding across many different playgroups and commander choices.

At a glance
  • 10% of tracked Commander decks include Harmonize
  • 22% draw rate across games where the card is in the deck
  • 57% of drawn copies were cast before the game ended
  • T7.0 median first-cast turn, well past the curve for a four-mana spell
  • 20% on-curve cast rate, reflecting how rarely it appears in opening hands
  • 518 distinct players have brought Harmonize to a tracked game

First-cast turn

n=142
0%
T1
1%
T2
6%
T3
14%
T4
12%
T5
49%
T6-9
18%
T10+
Median 7.0 P25 5 · P75 8 · max 17
On curve 20% (20 / 142 cast on T4) Cast same turn as drawn 32%

The "good card" funnel

1136 brought · 518 players
Brought to game
1136
Ever drawn
251
Reached battlefield
142
Still on board at game end
6
57%

Of 1136 Harmonize copies brought to games, 251 were drawn, 142 of those were cast, and nearly all resolved to the graveyard as the sorcery's effect concluded.

≥ -5.4pp

Players who cast this card win 22% of the time (n=130) , vs 21% when it never left the library (n=760).

When players drew this card but left it in hand, they won 22% (n=100) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.9pp; 95% confidence interval -5.4pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

275 instances
5.1%
Library
2.2%
Battlefield
60.4%
Graveyard
6.2%
Exile

Most Harmonize copies end in the graveyard after resolving, as expected for a sorcery that draws three cards. The small library count reflects instances that were never reached during the game.

Commanders that played this card

in tracked games

The top-commander list spans ten different commanders across multiple color identities, confirming Harmonize functions as a broad green staple rather than a card tied to any single strategy.

Frequently Asked

How often is Harmonize drawn in a Commander game?
Across 1057 tracked games where Harmonize was in the deck, it was drawn 22% of the time. That is consistent with what you would expect from a singleton in a 100-card deck. Of 251 instances that reached a player's hand, 57% were cast before the game concluded. The remainder were instances where the game ended with the card still in hand.
What turn does Harmonize typically get cast?
Median first-cast turn is 7.0, with a mean of 6.83. The distribution spans from turn 2 through turn 17, with a cluster of casts in the turn 4-8 window. Only 20% of casts landed on turn 4, the card's mana value. That low on-curve rate is primarily a function of draw luck: a four-mana spell needs to appear in the opening hand or early draws to hit the curve, and singletons rarely do. Players who drew it held it a median of two turns before casting, suggesting they waited for a safe moment to spend four mana as a sorcery.
Is Harmonize legal in Commander?
Yes. Harmonize is legal in Commander, as well as in Duel Commander, Legacy, Modern, Vintage, Historic, Timeless, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. Its color identity is mono-green, so it slots into any deck with green in the commander's color identity.
Which commanders most commonly run Harmonize?
On Playgroup Live, Cloud, Ex-SOLDIER leads the tracked top-commanders list, followed by T'Challa, the Black Panther and Auntie Ool, Cursewretch. The spread across ten or more distinct commanders suggests Harmonize functions as a general green staple rather than a synergy piece tied to any one strategy. Decks that lack access to blue or black card draw are its most natural home.
Does casting Harmonize correlate with winning?
In 130 participations where Harmonize was cast, the normalized win rate was 22%, compared to 21% in 760 participations where it stayed in the library. The delta is a directional positive signal, but the confidence interval crosses zero at this sample size, so treat it as early evidence rather than a confirmed effect. Refueling your hand with three cards likely helps, but the data does not yet establish that conclusively.
How well-distributed is the Harmonize data across players?
518 distinct players have brought Harmonize to a Playgroup Live tracked game, and the single heaviest contributor accounts for just 1% of all instances. That is a well-spread dataset by any reasonable standard, which strengthens confidence in the aggregate draw and cast figures even if the win-rate delta remains too small to pin down firmly.