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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Harmonize
10%
Live Inclusion
Times Brought
4058
Decks Running
1943
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=548
1%
T1
0%
T2
5%
T3
12%
T4
14%
T5
52%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
8
· max
17
On curve
18%
(66 / 548 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
4061 brought · 1609 playersBrought to game
4061
Ever drawn
935
Reached battlefield
548
Still on board at game end
17
≥ +0.9pp
Players who cast this card win 25% of the time (n=492) , vs 20% when it never left the library (n=2563).
When players drew this card but left it in hand, they won 22% (n=343).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval +0.9pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1028 instances3.7%
Library
1.7%
Battlefield
58.9%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
140 decks
-
2
T'Challa, the Black Panther
136 decks
-
3
Ghalta, Primal Hunger
106 decks
-
4
Bello, Bard of the Brambles
84 decks
-
5
The Wise Mothman
80 decks
-
6
Auntie Ool, Cursewretch
78 decks
-
7
Leonardo, the Balance
58 decks
-
8
Frodo, Adventurous Hobbit
53 decks
-
9
Atarka, World Render
41 decks
-
10
Heroes in a Half Shell
38 decks
Card text
Harmonize
Sorcery
Draw three cards.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Aniekan Udofia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.