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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Harmonize
9%
Live Inclusion
Times Brought
2881
Decks Running
1408
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=377
1%
T1
1%
T2
5%
T3
12%
T4
14%
T5
51%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
18%
(44 / 377 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
2884 brought · 1203 playersBrought to game
2884
Ever drawn
653
Reached battlefield
377
Still on board at game end
11
≥ -2.5pp
Players who cast this card win 23% of the time (n=351) , vs 21% when it never left the library (n=1847).
When players drew this card but left it in hand, they won 22% (n=248).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -2.5pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
719 instances4.3%
Library
1.5%
Battlefield
57.3%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
114 decks
-
2
T'Challa, the Black Panther
101 decks
-
3
Bello, Bard of the Brambles
63 decks
-
4
Auntie Ool, Cursewretch
60 decks
-
5
The Wise Mothman
56 decks
-
6
Leonardo, the Balance
51 decks
-
7
Frodo, Adventurous Hobbit
45 decks
-
8
Heroes in a Half Shell
33 decks
-
9
Atarka, World Render
30 decks
-
10
Aesi, Tyrant of Gyre Strait
26 decks
Card text
Harmonize
Sorcery
Draw three cards.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Aniekan Udofia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.