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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Harmonize
Times Brought
2282
Decks Running
1156
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Harmonize
Sorcery
Draw three cards.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Aniekan Udofia
Final zone distribution
473 instances2.7%
Library
1.7%
Battlefield
60.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
122 decks
-
2
T'Challa, the Black Panther
109 decks
-
3
Bello, Bard of the Brambles
61 decks
-
4
Auntie Ool, Cursewretch
58 decks
-
5
Leonardo, the Balance
43 decks
-
6
Atarka, World Render
41 decks
-
7
The Wise Mothman
39 decks
-
8
Frodo, Adventurous Hobbit
29 decks
-
9
Emmara, Soul of the Accord
23 decks
-
10
Heroes in a Half Shell
22 decks
The "good card" funnel
2284 brought · 971 playersBrought to game
2284
Ever drawn
435
Reached battlefield
256
Still on board at game end
8
≥ -1.9pp
Players who cast this card win 26% of the time (n=191) , vs 24% when it never left the library (n=1315).
When players drew this card but left it in hand, they won 23% (n=130).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -1.9pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=256
0%
T1
3%
T2
9%
T3
13%
T4
15%
T5
46%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
25%
(33 / 256 cast on T4)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.