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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Harmonize
Times Brought
642
Decks Running
352
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
136 instances2.9%
Library
0.7%
Battlefield
60.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
39 decks
-
2
T'Challa, the Black Panther
31 decks
-
3
Auntie Ool, Cursewretch
27 decks
-
4
Bello, Bard of the Brambles
15 decks
-
5
Leonardo, the Balance
12 decks
-
6
The Wise Mothman
12 decks
-
7
Frodo, Adventurous Hobbit
10 decks
-
8
Atarka, World Render
9 decks
-
9
Aesi, Tyrant of Gyre Strait
8 decks
-
10
Heroes in a Half Shell
8 decks
The "good card" funnel
644 brought · 308 playersBrought to game
644
Ever drawn
126
Reached battlefield
70
Still on board at game end
1
≥ -8.4pp
Players who cast this card win 22% of the time (n=67) , vs 25% when it never left the library (n=450).
When players drew this card but left it in hand, they won 21% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.2pp; 95% confidence interval -8.4pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
1%
T1
6%
T2
4%
T3
11%
T4
17%
T5
51%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
23%
(8 / 70 cast on T4)
Cast same turn as drawn
32%
70 of 100 times cast
70%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.