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Part of Secrets of Strixhaven
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Creature — Merfolk Bard Wizard // Instant
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Secrets of Strixhaven (SOS)
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Card Preview
Harmonized Trio // Brainstorm
Times Brought
108
Decks Running
57
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Harmonized Trio
Creature — Merfolk Bard Wizard
1 / 1
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Secrets of Strixhaven (SOS)
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Rare
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Illustrated by Marie Magny
Final zone distribution
26 instances3.8%
Library
61.5%
Battlefield
23.1%
Graveyard
11.5%
Hand
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
8 decks
-
2
Hakbal of the Surging Soul
4 decks
-
3
Kumena, Tyrant of Orazca
3 decks
-
4
Rootha, Mastering the Moment
3 decks
-
5
Eshki Dragonclaw
2 decks
-
6
Inalla, Archmage Ritualist
2 decks
-
7
Marvo, Deep Operative
2 decks
-
8
Namor the Sub-Mariner
2 decks
-
9
Prismari, the Inspiration
2 decks
-
10
The Watcher in the Water
2 decks
The "good card" funnel
108 brought · 57 playersBrought to game
108
Ever drawn
26
Reached battlefield
23
Still on board at game end
16
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 26% of the time (n=19) , vs 30% when it never left the library (n=70).
Observed gap -3.3pp; 95% confidence interval -16.2pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
22%
T1
4%
T2
9%
T3
13%
T4
9%
T5
26%
T6-9
17%
T10+
Median
5
P25
2
· P75
8
· max
13
On curve
22%
(5 / 23 cast on T1)
Cast same turn as drawn
50%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.