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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Haste Magic
1%
Live Inclusion
Times Brought
288
Decks Running
149
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=45
0%
T1
0%
T2
0%
T3
13%
T4
22%
T5
47%
T6-9
18%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
0%
(0 / 45 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
288 brought · 141 playersBrought to game
288
Ever drawn
81
Reached battlefield
45
Still on board at game end
6
≥ -1.5pp
Players who cast this card win 34% of the time (n=40) , vs 21% when it never left the library (n=174).
When players drew this card but left it in hand, they won 16% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -1.5pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances3.5%
Library
7.1%
Battlefield
56.5%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
25 decks
-
2
Zada, Hedron Grinder
14 decks
-
3
Fire Lord Azula
13 decks
-
4
Fire Lord Zuko
9 decks
-
5
Spider-Man 2099
7 decks
-
6
Cloud, Planet's Champion
5 decks
-
7
Feather, the Redeemed
5 decks
-
8
Loki, God of Lies
5 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
10
Lightning, Army of One
4 decks
Card text
Haste Magic
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Final Fantasy (FIN)
·
Common
·
Illustrated by David Astruga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.