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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Haste Magic
1%
Live Inclusion
Times Brought
208
Decks Running
117
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
13%
T4
32%
T5
39%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
0%
(0 / 31 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
208 brought · 113 playersBrought to game
208
Ever drawn
55
Reached battlefield
31
Still on board at game end
4
≥ +1.1pp
Players who cast this card win 39% of the time (n=28) , vs 21% when it never left the library (n=133).
When players drew this card but left it in hand, they won 17% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.5pp; 95% confidence interval +1.1pp to +35.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances3.6%
Library
7.1%
Battlefield
60.7%
Graveyard
28.6%
Hand
Commanders that played this card
in tracked games-
1
Vivi Ornitier
20 decks
-
2
Zada, Hedron Grinder
13 decks
-
3
Fire Lord Azula
11 decks
-
4
Fire Lord Zuko
8 decks
-
5
Spider-Man 2099
6 decks
-
6
Loki, God of Lies
5 decks
-
7
Cloud, Ex-SOLDIER
3 decks
-
8
Feather, the Redeemed
3 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
10
Lightning, Army of One
3 decks
Card text
Haste Magic
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Final Fantasy (FIN)
·
Common
·
Illustrated by David Astruga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.