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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Haste Magic
Times Brought
252
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Haste Magic
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Final Fantasy (FIN)
·
Common
·
Illustrated by David Astruga
Final zone distribution
61 instances1.6%
Library
11.5%
Battlefield
57.4%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
19 decks
-
2
Zada, Hedron Grinder
17 decks
-
3
Fire Lord Azula
14 decks
-
4
Fire Lord Zuko
10 decks
-
5
Spider-Man 2099
6 decks
-
6
The Scarlet Witch
5 decks
-
7
Cloud, Planet's Champion
3 decks
-
8
Lightning, Army of One
3 decks
-
9
Loki, God of Lies
3 decks
-
10
Ant-Man, Elusive Avenger
2 decks
The "good card" funnel
252 brought · 115 playersBrought to game
252
Ever drawn
59
Reached battlefield
41
Still on board at game end
7
≥ -4.8pp
Players who cast this card win 28% of the time (n=30) , vs 23% when it never left the library (n=139).
When players drew this card but left it in hand, they won 23% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -4.8pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
5%
T1
0%
T2
5%
T3
17%
T4
7%
T5
49%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
20
On curve
5%
(0 / 41 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.