collections_bookmark
Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Card Preview
Haunted Cloak
1%
Decklist Inclusion
Times Brought
296
Decks Running
148
In Decks
1005
Decklist Inclusion
1%
Format
Card text
Haunted Cloak
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Masters (CMM)
·
Common
·
Illustrated by Volkan Baǵa
Final zone distribution
69 instances2.9%
Library
50.7%
Battlefield
18.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
16 decks
-
2
Balan, Wandering Knight
5 decks
-
3
Odric, Lunarch Marshal
5 decks
-
4
Bruenor Battlehammer
3 decks
-
5
Chishiro, the Shattered Blade
3 decks
-
6
Cloud, Ex-SOLDIER
3 decks
-
7
Kosei, Penitent Warlord
3 decks
-
8
Obeka, Splitter of Seconds
3 decks
-
9
Squall, SeeD Mercenary
3 decks
-
10
Zurgo Helmsmasher
3 decks
The "good card" funnel
296 brought · 141 playersBrought to game
296
Ever drawn
61
Reached battlefield
41
Still on board at game end
35
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 31% of the time (n=38) , vs 23% when it never left the library (n=201).
When players drew this card but left it in hand, they won 21% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.1pp; 95% confidence interval -7.0pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
5%
T1
5%
T2
17%
T3
5%
T4
12%
T5
49%
T6-9
7%
T10+
Median
6
P25
3
· P75
6
· max
12
On curve
27%
(7 / 41 cast on T3)
Cast same turn as drawn
51%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.