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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Haunted Cloak
1%
Live Inclusion
Times Brought
849
Decks Running
368
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=113
3%
T1
4%
T2
12%
T3
13%
T4
17%
T5
43%
T6-9
7%
T10+
Median
6
P25
4
· P75
7
· max
23
On curve
19%
(14 / 113 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
851 brought · 343 playersBrought to game
851
Ever drawn
165
Reached battlefield
113
Still on board at game end
91
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 23% of the time (n=103) , vs 21% when it never left the library (n=578).
When players drew this card but left it in hand, they won 28% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -6.9pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
187 instances2.1%
Library
48.7%
Battlefield
18.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
56 decks
-
2
Balan, Wandering Knight
9 decks
-
3
Odric, Lunarch Marshal
8 decks
-
4
Okaun, Eye of Chaos
7 decks
-
5
Wyleth, Soul of Steel
7 decks
-
6
Gilgamesh, Master-at-Arms
6 decks
-
7
Kosei, Penitent Warlord
6 decks
-
8
Zndrsplt, Eye of Wisdom
6 decks
-
9
Zurgo Helmsmasher
6 decks
-
10
Cloud, Ex-SOLDIER
5 decks
Card text
Haunted Cloak
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Masters (CMM)
·
Common
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.