collections_bookmark Part of Commander Masters
Haunted Cloak card art
Live Play Data

Haunted Cloak

{3} · Artifact — Equipment · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
1037
Decks Running
441
Median Cast Turn
5.5
Drawn → Played
70%
Format

First-cast turn

n=144
1%
T1
3%
T2
17%
T3
11%
T4
18%
T5
40%
T6-9
10%
T10+
Median 5.5 P25 4 · P75 8 · max 23
On curve 21% (24 / 144 cast on T3) Cast same turn as drawn 39%

The "good card" funnel

1039 brought · 411 players
Brought to game
1039
Ever drawn
207
Reached battlefield
144
Still on board at game end
118

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 25% of the time (n=138) , vs 20% when it never left the library (n=748).

When players drew this card but left it in hand, they won 24% (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -2.6pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

233 instances
1.7%
Library
50.6%
Battlefield
17.6%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Haunted Cloak card

Haunted Cloak

{3}
Artifact — Equipment
Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Commander Masters (CMM) · Common · Illustrated by Volkan Baǵa

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.