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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Card Preview
Haunted Cloak
Times Brought
192
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Haunted Cloak
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Masters (CMM)
·
Common
·
Illustrated by Volkan Baǵa
Final zone distribution
39 instances2.6%
Library
51.3%
Battlefield
20.5%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
17 decks
-
2
Odric, Lunarch Marshal
6 decks
-
3
Charix, the Raging Isle
5 decks
-
4
Wyleth, Soul of Steel
3 decks
-
5
Balan, Wandering Knight
2 decks
-
6
Kotis, the Fangkeeper
2 decks
-
7
K'rrik, Son of Yawgmoth
2 decks
-
8
Obeka, Splitter of Seconds
2 decks
-
9
Omnath, Locus of Mana
2 decks
-
10
Saruman, the White Hand
2 decks
The "good card" funnel
192 brought · 91 playersBrought to game
192
Ever drawn
34
Reached battlefield
24
Still on board at game end
20
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.7pp
Players who cast this card win 18% of the time (n=21) , vs 27% when it never left the library (n=123).
Observed gap -9.6pp; 95% confidence interval -20.7pp to +1.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
17%
T2
13%
T3
21%
T4
4%
T5
42%
T6-9
4%
T10+
Median
4.5
P25
3
· P75
8
· max
22
On curve
29%
(3 / 24 cast on T3)
Cast same turn as drawn
29%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.