Haunted Ridge card art
Live Play Data

Haunted Ridge

Land · Innistrad Remastered (INR)
16%
Live Inclusion
Times Brought
599
Decks Running
316
Median Cast Turn
4
Drawn → Played
83%
Format

16% of Black-Red Commander decks tracked on Playgroup Live run Haunted Ridge. When drawn, 83% of copies are played before the game ends, with a median first-play turn of 4.

Haunted Ridge is a consistent fixture in Black-Red and three-color Commander shells on Playgroup Live, appearing in 316 of the 2018 distinct tracked decks for an inclusion rate of 16%. That figure reflects decks where Black and Red overlap in color identity, making it one of the more commonly slotted dual lands in the relevant color combinations.

The practical story is in the play rate. Of 150 drawn copies across 565 tracked games, 83% were played before the game concluded. Median first play lands on turn 4, consistent with the card entering untapped when two or more other lands are already in play. Players are getting Haunted Ridge down early and reliably. 92% of cast copies remained on the battlefield at game's end, which is expected for a land with no built-in sacrifice clause.

The data comes from 257 distinct players, and the single heaviest contributor accounts for 6% of all instances. That spread is healthy and means the numbers are not dominated by any one pilot's preference. Haunted Ridge fits comfortably alongside the fast dual land cycle, and the tracked data reinforces its reputation as a clean, low-friction mana source for its color pair.

At a glance
  • 16% of tracked Commander decks in the B/R color space include Haunted Ridge
  • 25% draw rate across tracked games, consistent with a singleton in a 100-card deck
  • 83% of drawn copies were played before the game ended
  • T4 median first-play turn, early enough to contribute to curve development
  • 92% of played copies were still on the battlefield at game's end
  • 257 distinct players contributed Haunted Ridge data, giving the sample healthy spread

First-cast turn

n=125
10%
T1
10%
T2
30%
T3
14%
T4
7%
T5
25%
T6-9
5%
T10+
Median 4 P25 3 · P75 6 · max 15
Cast same turn as drawn 46%

The "good card" funnel

601 brought · 257 players
Brought to game
601
Ever drawn
150
Reached battlefield
125
Still on board at game end
115
83%

Of 601 Haunted Ridge copies brought to tracked games, 150 were drawn and 125 of those were played, with the large majority staying on the battlefield through the end of the game.

≥ -8.9pp

Players who cast this card win 22% of the time (n=122) , vs 24% when it never left the library (n=412).

When players drew this card but left it in hand, they won 28% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.3pp; 95% confidence interval -8.9pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

167 instances
2.4%
Library
68.9%
Battlefield
15.6%
Graveyard
4.2%
Exile

Most Haunted Ridge copies that were observed ended the game on the battlefield, reflecting what you would expect from a land with no sacrifice effect. The small library count comes from the few copies that were never interacted with at all during the game.

Commanders that played this card

in tracked games

The top-commander list spans Rakdos, Mardu, Grixis, and Jund color identities, confirming that Haunted Ridge is a generic Black-Red mana staple rather than a card tied to any specific strategy or commander.

Frequently Asked

How often is Haunted Ridge actually drawn during a game?
Across 565 tracked multiplayer Commander games where Haunted Ridge was in the deck, it was drawn 25% of the time. That is typical for any singleton in a 100-card deck. Of 150 copies that reached a player's hand, 83% were played before the game ended. The remainder mostly reflects games that ended before the card could be deployed rather than a deliberate decision to hold it.
What turn does Haunted Ridge typically hit play?
Median first-play turn is 4 in multiplayer games. The distribution skews early: the most common individual turn is turn 3, and the 25th percentile is turn 3 as well. That aligns with the card's condition requiring two or more other lands already in play, a threshold most decks clear by turn 3 at the latest. Early draws from opening hands show turn-1 and turn-2 plays where a player's opening hand already contains two other lands.
Is Haunted Ridge legal in Commander?
Yes. Haunted Ridge is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, and several other formats. It is not legal in Standard, Pauper, Pauper Commander, or Old School. Its Black-Red color identity means it can only be included in Commander decks whose commander has Black and/or Red in their color identity.
Does playing Haunted Ridge actually improve win rate?
The cast-vs-library delta in the current dataset is effectively zero (-0.9 percentage points, well within the margin of error for this sample size). That is the expected result for a mana-producing land: it enables your deck rather than winning games on its own. The win rate when cast sits at 22% against a library baseline of 24%. Neither number diverges enough at this sample size to draw conclusions about the card's direct impact on outcomes.
Which commanders most commonly run Haunted Ridge?
In the Playgroup Live dataset, Mr. House, President and CEO leads with 15 tracked decks, followed by Kuja, Genome Sorcerer at 11 and Davros, Dalek Creator and Edgar Markov each at 10. The spread across commanders is wide: the top entry represents only a small fraction of the total 316 decks running the card, which signals that Haunted Ridge is a generic staple rather than a synergy pick for any one commander.
How reliable is the Playgroup Live data for Haunted Ridge?
The dataset covers 565 tracked multiplayer Commander games, with 125 casts observed and data sourced from 257 distinct players. The single heaviest contributor accounts for 6% of all instances, which is well below a concentration threshold that would skew the numbers. The sample is directional rather than statistically definitive given the overall scale of Playgroup Live's tracked game pool, but the spread across players gives the available numbers reasonable credibility.