collections_bookmark Part of Reality Fracture auto_awesome #12 in Rakdos Commander Staples
Haunted Ridge card art
Card Preview

Haunted Ridge

Land · Reality Fracture (FRA)
Times Brought
647
Decks Running
372
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Haunted Ridge card

Haunted Ridge

Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Reality Fracture (FRA) · Rare · Illustrated by Wayne Wu

Final zone distribution

158 instances
2.5%
Library
72.2%
Battlefield
8.9%
Graveyard
1.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

649 brought · 324 players
Brought to game
649
Ever drawn
151
Reached battlefield
120
Still on board at game end
114

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 24% of the time (n=103) , vs 25% when it never left the library (n=371).

When players drew this card but left it in hand, they won 23% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.0pp; 95% confidence interval -6.4pp to +4.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=120
20%
T1
28%
T2
17%
T3
7%
T4
9%
T5
17%
T6-9
3%
T10+
Median 3.0 P25 2 · P75 5 · max 12
Cast same turn as drawn 53%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.