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Hazel of the Rootbloom card art
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Hazel of the Rootbloom

{2} {B} {G} · Legendary Creature — Squirrel Druid · Bloomburrow Commander (BLC)
Times Brought
231
Decks Running
99
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hazel of the Rootbloom card

Hazel of the Rootbloom

{2} {B} {G}
Legendary Creature — Squirrel Druid
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
3 / 5
Bloomburrow Commander (BLC) · Mythic · Illustrated by Anna Pavleeva

Final zone distribution

114 instances
53.5%
Battlefield
4.4%
Graveyard
1.8%
Exile
8.8%
Hand

The "good card" funnel

231 brought · 95 players
Brought to game
231
Ever drawn
31
Reached battlefield
21
Still on board at game end
61

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.5pp

Players who cast this card win 26% of the time (n=19) , vs 22% when it never left the library (n=148).

Observed gap +4.7pp; 95% confidence interval -7.5pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
0%
T2
5%
T3
10%
T4
19%
T5
48%
T6-9
14%
T10+
Median 6 P25 5 · P75 7 · max 11
On curve 19% (2 / 21 cast on T4) Cast same turn as drawn 45%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.