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Hazel of the Rootbloom card art
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Hazel of the Rootbloom

{2} {B} {G} · Legendary Creature — Squirrel Druid · Bloomburrow Commander (BLC)
Times Brought
326
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hazel of the Rootbloom card

Hazel of the Rootbloom

{2} {B} {G}
Legendary Creature — Squirrel Druid
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
3 / 5
Bloomburrow Commander (BLC) · Mythic · Illustrated by Anna Pavleeva

Final zone distribution

76 instances
2.6%
Library
36.8%
Battlefield
18.4%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

326 brought · 124 players
Brought to game
326
Ever drawn
70
Reached battlefield
41
Still on board at game end
28

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 28% of the time (n=32) , vs 22% when it never left the library (n=197).

When players drew this card but left it in hand, they won 34% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -2.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=176
2%
T1
2%
T2
18%
T3
30%
T4
18%
T5
27%
T6-9
3%
T10+
Median 4.0 P25 4 · P75 6 · max 11
On curve 52% (53 / 176 cast on T4) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.