Hedge Maze
9% of tracked Commander decks in Simic or broader green-blue shells run Hedge Maze, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Hedge Maze is a dual land that pays an entry tax, tapping in tapped, but refunds part of it with a free surveil 1 on arrival. Across 509 tracked multiplayer Commander games on Playgroup Live, 9% of decks in the dataset include it, and it sits in 278 of 3023 distinct tracked lists.
The play pattern is clean: the card enters, you look at the top of your library and decide whether to bin it, and the land then produces green or blue mana for the rest of the game. That simplicity shows up in the funnel. Of 202 drawn copies, 83% were cast before the game ended. Median first-cast turn lands on turn 3, reflecting that players who open it in hand drop it early and those who draw it later still tend to deploy it quickly. 67% of drawn-and-cast copies went down the same turn they were drawn.
The concentration picture is healthy. 242 distinct players have brought Hedge Maze to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. The data is well-spread, which gives the directional signals here more weight than a lopsided sample would.
- 9% of tracked Commander decks include Hedge Maze
- 83% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn
- 67% of drawn-and-cast copies played the same turn they were drawn
- 89% battlefield stickiness once cast
- 242 distinct players have brought Hedge Maze to a tracked game
First-cast turn
n=167The "good card" funnel
531 brought · 242 playersOf 531 Hedge Mazes brought to games, 202 were drawn, 167 of those were cast, and 89% of cast copies remained on the battlefield at game's end.
Players who cast this card win 38% of the time (n=152) , vs 28% when it never left the library (n=277).
When players drew this card but left it in hand, they won 33% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.4pp; 95% confidence interval +1.7pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
216 instancesLands nearly never go back to the library once played, so the battlefield dominates Hedge Maze's final-zone split. The graveyard share reflects both surveil decisions that milled copies and cases where the land was destroyed or sacrificed.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
12 decks
-
2
Teval, the Balanced Scale
12 decks
-
3
Flubs, the Fool
10 decks
-
4
Sin, Spira's Punishment
9 decks
-
5
Indominus Rex, Alpha
8 decks
-
6
The Wise Mothman
7 decks
-
7
Zimone, Infinite Analyst
7 decks
-
8
Aesi, Tyrant of Gyre Strait
6 decks
-
9
Atraxa, Grand Unifier
5 decks
-
10
Kiora, Sovereign of the Deep
5 decks
The commander list spans at least five distinct color identities, from straight Simic to Sultai to Temur, showing Hedge Maze earns its slot wherever green-blue mana is on the table rather than clustering in one archetype.