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Part of Duskmourn: House of Horror
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Artifact — Vehicle
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Duskmourn: House of Horror (DSK)
Live Play Data
Hedge Shredder
2%
Live Inclusion
Times Brought
198
Decks Running
116
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=28
0%
T1
7%
T2
4%
T3
18%
T4
11%
T5
54%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
7
· max
10
On curve
29%
(5 / 28 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
198 brought · 111 playersBrought to game
198
Ever drawn
45
Reached battlefield
28
Still on board at game end
17
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 46% of the time (n=25) , vs 22% when it never left the library (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.3pp; 95% confidence interval +3.6pp to +43.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances3.2%
Library
27.4%
Battlefield
40.3%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
24 decks
-
2
The Wise Mothman
19 decks
-
3
Glarb, Calamity's Augur
6 decks
-
4
The Necrobloom
6 decks
-
5
Sin, Spira's Punishment
4 decks
-
6
Winter, Cynical Opportunist
4 decks
-
7
Winter, Misanthropic Guide
4 decks
-
8
Dionus, Elvish Archdruid
3 decks
-
9
Grist, the Hunger Tide
3 decks
-
10
Homer, the Hermit
3 decks
Card text
Hedge Shredder
Artifact — Vehicle
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.