collections_bookmark
Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Hell to Pay
1%
Live Inclusion
Times Brought
312
Decks Running
176
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
0%
T4
20%
T5
68%
T6-9
8%
T10+
Median
7
P25
6
· P75
8
· max
12
Cast same turn as drawn
17%
The "good card" funnel
312 brought · 164 playersBrought to game
312
Ever drawn
45
Reached battlefield
25
Still on board at game end
1
≥ -18.0pp
Players who cast this card win 29% of the time (n=24) , vs 27% when it never left the library (n=224).
When players drew this card but left it in hand, they won 21% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -18.0pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
1.7%
Battlefield
60.3%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
28 decks
-
2
Jaws, Relentless Predator
11 decks
-
3
Smaug the Impenetrable
9 decks
-
4
Knuckles the Echidna
8 decks
-
5
Magus Lucea Kane
8 decks
-
6
Mr. House, President and CEO
7 decks
-
7
Roxanne, Starfall Savant
7 decks
-
8
Vihaan, Goldwaker
7 decks
-
9
Magda, Brazen Outlaw
6 decks
-
10
Rowan, Scion of War
6 decks
Card text
Hell to Pay
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.