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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Hell to Pay
1%
Live Inclusion
Times Brought
573
Decks Running
281
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=64
0%
T1
2%
T2
6%
T3
5%
T4
19%
T5
61%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
12
Cast same turn as drawn
25%
The "good card" funnel
573 brought · 260 playersBrought to game
573
Ever drawn
100
Reached battlefield
64
Still on board at game end
3
≥ -14.3pp
Players who cast this card win 21% of the time (n=59) , vs 24% when it never left the library (n=398).
When players drew this card but left it in hand, they won 20% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.1pp; 95% confidence interval -14.3pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances1.7%
Library
2.5%
Battlefield
61.0%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
45 decks
-
2
Roxanne, Starfall Savant
19 decks
-
3
Jaws, Relentless Predator
14 decks
-
4
Smaug the Impenetrable
14 decks
-
5
Vihaan, Goldwaker
14 decks
-
6
Knuckles the Echidna
11 decks
-
7
Magus Lucea Kane
11 decks
-
8
Mr. House, President and CEO
9 decks
-
9
Imodane, the Pyrohammer
7 decks
-
10
Magda, Brazen Outlaw
7 decks
Card text
Hell to Pay
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.