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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Hell to Pay
Times Brought
415
Decks Running
184
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hell to Pay
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Liiga Smilshkalne
Final zone distribution
77 instances1.3%
Library
6.5%
Battlefield
54.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
38 decks
-
2
Roxanne, Starfall Savant
13 decks
-
3
Smaug the Impenetrable
9 decks
-
4
Vihaan, Goldwaker
9 decks
-
5
Thorin, King of Durin's Folk
7 decks
-
6
Knuckles the Echidna
6 decks
-
7
Magda, Brazen Outlaw
6 decks
-
8
Jaws, Relentless Predator
5 decks
-
9
Magus Lucea Kane
5 decks
-
10
Jolene, the Plunder Queen
4 decks
The "good card" funnel
415 brought · 171 playersBrought to game
415
Ever drawn
71
Reached battlefield
48
Still on board at game end
5
≥ -8.5pp
Players who cast this card win 28% of the time (n=30) , vs 27% when it never left the library (n=226).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -8.5pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
6%
T2
2%
T3
15%
T4
29%
T5
42%
T6-9
6%
T10+
Median
5.0
P25
5
· P75
7
· max
11
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.