collections_bookmark Part of Outlaws of Thunder Junction
Hell to Pay card art
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Hell to Pay

{X} {R} · Sorcery · Outlaws of Thunder Junction (OTJ)
Times Brought
136
Decks Running
69
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hell to Pay card

Hell to Pay

{X} {R}
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Outlaws of Thunder Junction (OTJ) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

31 instances
9.7%
Battlefield
51.6%
Graveyard
3.2%
Exile
35.5%
Hand

The "good card" funnel

136 brought · 68 players
Brought to game
136
Ever drawn
30
Reached battlefield
18
Still on board at game end
3
18 of 100 times cast 18%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.