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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Warrior
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Herald of Secret Streams
2%
Decklist Inclusion
Times Brought
487
Decks Running
225
In Decks
1739
Decklist Inclusion
2%
Format
Final zone distribution
110 instances3.6%
Library
33.6%
Battlefield
26.4%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
45 decks
-
2
Sonic the Hedgehog
24 decks
-
3
Tidus, Yuna's Guardian
17 decks
-
4
Zaxara, the Exemplary
16 decks
-
5
The Wise Mothman
11 decks
-
6
Yuna, Grand Summoner
11 decks
-
7
Magus Lucea Kane
9 decks
-
8
Zimone, Infinite Analyst
8 decks
-
9
Marchesa, the Black Rose
7 decks
-
10
The Astonishing Ant-Man
6 decks
The "good card" funnel
488 brought · 220 playersBrought to game
488
Ever drawn
100
Reached battlefield
64
Still on board at game end
37
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 38% of the time (n=58) , vs 28% when it never left the library (n=333).
When players drew this card but left it in hand, they won 16% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.0pp; 95% confidence interval -2.1pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
0%
T1
0%
T2
5%
T3
11%
T4
13%
T5
63%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
16%
(7 / 64 cast on T4)
Cast same turn as drawn
24%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.