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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Heroic Sacrifice
1%
Live Inclusion
Times Brought
634
Decks Running
309
Median Cast Turn
9.0
Drawn → Played
54%
Format
First-cast turn
n=68
1%
T1
3%
T2
0%
T3
1%
T4
4%
T5
54%
T6-9
35%
T10+
Median
9.0
P25
7
· P75
11
· max
25
On curve
4%
(2 / 68 cast on T2)
Cast same turn as drawn
16%
The "good card" funnel
634 brought · 290 playersBrought to game
634
Ever drawn
125
Reached battlefield
68
Still on board at game end
12
≥ +1.9pp
Players who cast this card win 32% of the time (n=63) , vs 19% when it never left the library (n=401).
When players drew this card but left it in hand, they won 32% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval +1.9pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances3.6%
Library
8.7%
Battlefield
42.8%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
253 decks
-
2
Anti-Venom, Horrifying Healer
14 decks
-
3
Director Nick Fury
10 decks
-
4
Extus, Oriq Overlord // Awaken the Blood Avatar
6 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
6
Jared Carthalion, True Heir
3 decks
-
7
Wayta, Trainer Prodigy
3 decks
-
8
T'Challa, the Black Panther
2 decks
-
9
The Second Doctor
2 decks
-
10
Appa, Steadfast Guardian
1 decks
Card text
Heroic Sacrifice
Instant
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Lie Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.