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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Heroic Sacrifice
Times Brought
470
Decks Running
253
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heroic Sacrifice
Instant
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Lie Setiawan
Final zone distribution
76 instances2.6%
Library
5.3%
Battlefield
32.9%
Graveyard
59.2%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
225 decks
-
2
Anti-Venom, Horrifying Healer
8 decks
-
3
Director Nick Fury
5 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
5
Akroma, Vision of Ixidor
1 decks
-
6
Captain America, First Avenger
1 decks
-
7
Captain America, Living Legend
1 decks
-
8
Fire Lord Zuko
1 decks
-
9
Jared Carthalion, True Heir
1 decks
-
10
Jodah, the Unifier
1 decks
The "good card" funnel
470 brought · 248 playersBrought to game
470
Ever drawn
76
Reached battlefield
30
Still on board at game end
4
≥ -16.8pp
Players who cast this card win 19% of the time (n=18) , vs 24% when it never left the library (n=256).
When players drew this card but left it in hand, they won 35% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.8pp; 95% confidence interval -16.8pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
7%
T1
3%
T2
0%
T3
0%
T4
0%
T5
67%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
13
On curve
10%
(1 / 30 cast on T2)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.