collections_bookmark Part of Teenage Mutant Ninja Turtles
Hidden Hideout card art
Live Play Data

Hidden Hideout

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
1754
Decks Running
597
Median Cast Turn
4.0
Drawn → Played
79%
Format

First-cast turn

n=296
29%
T1
8%
T2
9%
T3
9%
T4
11%
T5
27%
T6-9
7%
T10+
Median 4.0 P25 1 · P75 6 · max 14
Cast same turn as drawn 63%

The "good card" funnel

1755 brought · 481 players
Brought to game
1755
Ever drawn
374
Reached battlefield
296
Still on board at game end
278

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 27% of the time (n=273) , vs 23% when it never left the library (n=1156).

When players drew this card but left it in hand, they won 29% (n=75).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.7pp; 95% confidence interval -0.8pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

426 instances
3.3%
Library
65.3%
Battlefield
13.4%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Hidden Hideout card

Hidden Hideout

Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Erikas Perl

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.