collections_bookmark Part of Teenage Mutant Ninja Turtles
Hidden Hideout card art
Live Play Data

Hidden Hideout

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
449
Decks Running
194
Median Cast Turn
4
Drawn → Played
83%
Format

First-cast turn

n=77
31%
T1
5%
T2
8%
T3
9%
T4
14%
T5
26%
T6-9
6%
T10+
Median 4 P25 1 · P75 6 · max 13
Cast same turn as drawn 62%

The "good card" funnel

450 brought · 157 players
Brought to game
450
Ever drawn
93
Reached battlefield
77
Still on board at game end
74

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 22% of the time (n=73) , vs 21% when it never left the library (n=298).

When players drew this card but left it in hand, they won 41% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -8.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

110 instances
2.7%
Library
67.3%
Battlefield
12.7%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Hidden Hideout card

Hidden Hideout

Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Erikas Perl

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.