collections_bookmark Part of Teenage Mutant Ninja Turtles
Hidden Hideout card art
Card Preview

Hidden Hideout

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Decklist Inclusion
Times Brought
145
Decks Running
60
In Decks
453
Decklist Inclusion
1%
Format

Final zone distribution

36 instances
5.6%
Library
52.8%
Battlefield
13.9%
Graveyard
13.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

146 brought · 52 players
Brought to game
146
Ever drawn
28
Reached battlefield
22
Still on board at game end
19

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -21.0pp

Players who cast this card win 22% of the time (n=22) , vs 24% when it never left the library (n=103).

Observed gap -2.2pp; 95% confidence interval -21.0pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
27%
T1
0%
T2
14%
T3
9%
T4
14%
T5
23%
T6-9
14%
T10+
Median 4.5 P25 1 · P75 7 · max 13
Cast same turn as drawn 55%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.