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Hidden Lair card art
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Hidden Lair

Land · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
151
Decks Running
74
In Decks
359
Decklist Inclusion
0%
Format
Card text
Hidden Lair card

Hidden Lair

Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Marvel Super Heroes (MSH) · Rare · Illustrated by Pavel Kolomeyets

Final zone distribution

48 instances
6.3%
Library
68.8%
Battlefield
16.7%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

151 brought · 69 players
Brought to game
151
Ever drawn
47
Reached battlefield
39
Still on board at game end
33

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 24% of the time (n=34) , vs 10% when it never left the library (n=83).

Observed gap +13.8pp; 95% confidence interval -1.7pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
18%
T1
13%
T2
8%
T3
13%
T4
5%
T5
33%
T6-9
10%
T10+
Median 4 P25 2 · P75 7 · max 11
Cast same turn as drawn 61%
39 of 100 times cast 39%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.