collections_bookmark Part of Marvel Super Heroes
Hidden Lair card art
Live Play Data

Hidden Lair

Land · Marvel Super Heroes (MSH)
2%
Live Inclusion
Times Brought
344
Decks Running
157
Median Cast Turn
4
Drawn → Played
76%
Format

First-cast turn

n=69
19%
T1
12%
T2
10%
T3
16%
T4
7%
T5
30%
T6-9
6%
T10+
Median 4 P25 2 · P75 7 · max 11
Cast same turn as drawn 55%

The "good card" funnel

344 brought · 147 players
Brought to game
344
Ever drawn
91
Reached battlefield
69
Still on board at game end
60

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.5pp

Players who cast this card win 23% of the time (n=64) , vs 14% when it never left the library (n=210).

When players drew this card but left it in hand, they won 32% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -2.5pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

101 instances
6.9%
Library
59.4%
Battlefield
18.8%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games
Card text
Hidden Lair card

Hidden Lair

Land
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Marvel Super Heroes (MSH) · Rare · Illustrated by Pavel Kolomeyets

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.