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Part of Marvel Super Heroes
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Live Play Data
Hidden Lair
Land
·
Marvel Super Heroes (MSH)
2%
Live Inclusion
Times Brought
977
Decks Running
366
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=206
13%
T1
17%
T2
10%
T3
12%
T4
9%
T5
32%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
13
Cast same turn as drawn
46%
The "good card" funnel
977 brought · 325 playersBrought to game
977
Ever drawn
282
Reached battlefield
206
Still on board at game end
190
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 24% of the time (n=198) , vs 17% when it never left the library (n=618).
When players drew this card but left it in hand, they won 35% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +0.5pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
311 instances3.5%
Library
61.1%
Battlefield
17.7%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
34 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
24 decks
-
3
Thanos, the Mad Titan
21 decks
-
4
Satoru Umezawa
10 decks
-
5
Fire Lord Azula
9 decks
-
6
Umbris, Fear Manifest
9 decks
-
7
Wilhelt, the Rotcleaver
9 decks
-
8
Cosmic Spider-Man
8 decks
-
9
Ultron, Unlimited
8 decks
-
10
Y'shtola, Night's Blessed
8 decks
Card text
Hidden Lair
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.