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Part of Marvel Super Heroes
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Live Play Data
Hidden Lair
Land
·
Marvel Super Heroes (MSH)
2%
Live Inclusion
Times Brought
741
Decks Running
294
Median Cast Turn
4
Drawn → Played
74%
Format
First-cast turn
n=151
21%
T1
12%
T2
10%
T3
13%
T4
8%
T5
30%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
12
Cast same turn as drawn
55%
The "good card" funnel
741 brought · 262 playersBrought to game
741
Ever drawn
203
Reached battlefield
151
Still on board at game end
140
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.6pp
Players who cast this card win 20% of the time (n=139) , vs 17% when it never left the library (n=445).
When players drew this card but left it in hand, they won 38% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -4.6pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
224 instances4.0%
Library
62.5%
Battlefield
17.9%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
29 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
22 decks
-
3
Thanos, the Mad Titan
16 decks
-
4
Fire Lord Azula
8 decks
-
5
Cosmic Spider-Man
7 decks
-
6
Vren, the Relentless
7 decks
-
7
Y'shtola, Night's Blessed
7 decks
-
8
Doctor Octopus, Master Planner
6 decks
-
9
Lord of the Nazgûl
6 decks
-
10
Ultron, Unlimited
6 decks
Card text
Hidden Lair
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.