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Part of Marvel Super Heroes
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Card Preview
Hidden Lair
Land
·
Marvel Super Heroes (MSH)
Times Brought
410
Decks Running
208
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hidden Lair
Land
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Pavel Kolomeyets
Final zone distribution
118 instances1.7%
Library
77.1%
Battlefield
6.8%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
21 decks
-
2
Thanos, the Mad Titan
11 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
-
4
Ultron, Unlimited
9 decks
-
5
Vren, the Relentless
7 decks
-
6
Fire Lord Azula
6 decks
-
7
Loki, the Deceiver
5 decks
-
8
The Scarab God
5 decks
-
9
Yuriko, the Tiger's Shadow
5 decks
-
10
Cosmic Spider-Man
4 decks
The "good card" funnel
421 brought · 186 playersBrought to game
421
Ever drawn
111
Reached battlefield
94
Still on board at game end
91
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 30% of the time (n=68) , vs 24% when it never left the library (n=209).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -0.9pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94
20%
T1
10%
T2
12%
T3
10%
T4
11%
T5
29%
T6-9
10%
T10+
Median
4.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.