High Market
3% of tracked Commander decks run High Market, and when a copy reaches the battlefield it sticks 93% of the time. Median first activation lands on turn 5.5.
High Market is a colorless utility land that quietly earns a slot across sacrifice-themed Commander builds. Across 739 tracked multiplayer games on Playgroup Live, 3% of active decks brought it to the table, appearing in 403 of 11714 distinct tracked decks.
The card's value proposition is simple: a free sacrifice outlet on a land means it competes for no spell slots and costs no mana to deploy. Once it resolves, it stays. 93% of cast copies remain on the battlefield at game's end, the highest stickiness figure you'd expect from any non-targeted permanent. When a copy is drawn, 73% of those copies are played before the game ends. Median first play lands on turn 5.5, which is later than most lands, consistent with players drawing it off the top rather than from their opening hand.
The commander distribution tells a clear story. Black-green sacrifice strategies lead the pack, with life-gain payoff commanders close behind. High Market fits into any deck that wants to turn a dying creature into an asset rather than a loss, and the data so far reflects exactly that archetype alignment.
- 3% of tracked Commander decks include High Market
- 73% of drawn copies are played before the game ends
- T5.5 median turn High Market first enters the battlefield
- 93% battlefield stickiness once played
- 349 distinct players have brought High Market to a tracked game
- 35% win rate in games where High Market reached the battlefield
First-cast turn
n=126The "good card" funnel
777 brought · 349 playersOf 777 High Market copies brought to games, 173 were drawn, 126 of those were played onto the battlefield, and 93% of played copies remained there through end of game.
Players who cast this card win 35% of the time (n=121) , vs 24% when it never left the library (n=537).
When players drew this card but left it in hand, they won 25% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.4pp; 95% confidence interval +1.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
195 instancesThe vast majority of High Market copies finish on the battlefield or in the graveyard, with very few stranded in the library. That low library-finish rate reflects how reliably players deploy it once drawn.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
69 decks
-
2
Terra, Herald of Hope
36 decks
-
3
Blech, Loafing Pest
17 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
16 decks
-
5
Meren of Clan Nel Toth
15 decks
-
6
Atla Palani, Nest Tender
13 decks
-
7
Teysa Karlov
11 decks
-
8
Chatterfang, Squirrel General
5 decks
-
9
Dina, Soul Steeper
5 decks
-
10
Korvold, Fae-Cursed King
5 decks
Black-green sacrifice commanders dominate the top slots, with Dina, Essence Brewer far ahead of the pack. The spread across multiple archetypes confirms High Market's role as a broadly applicable sacrifice outlet rather than a build-around.