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Part of Final Fantasy
: Add
.
, Sacrifice a creature: You gain 1 life.
Live Play Data
High Market
Land
·
Secrets of Strixhaven Commander (SOC)
3%
Live Inclusion
Times Brought
2817
Decks Running
1338
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=515
10%
T1
11%
T2
13%
T3
13%
T4
12%
T5
34%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
18
Cast same turn as drawn
45%
The "good card" funnel
2820 brought · 1093 playersBrought to game
2820
Ever drawn
655
Reached battlefield
515
Still on board at game end
477
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 31% of the time (n=463) , vs 22% when it never left the library (n=1820).
When players drew this card but left it in hand, they won 26% (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +3.9pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
746 instances2.4%
Library
63.9%
Battlefield
16.9%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
160 decks
-
2
Terra, Herald of Hope
112 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
68 decks
-
4
Atla Palani, Nest Tender
46 decks
-
5
Meren of Clan Nel Toth
45 decks
-
6
Blech, Loafing Pest
43 decks
-
7
Teysa Karlov
35 decks
-
8
Sefris of the Hidden Ways
21 decks
-
9
Uugguu, the Omniplasm
17 decks
-
10
Dina, Soul Steeper
15 decks
Card text
High Market
Land
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.