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High Market card art
Live Play Data

High Market

Land · Secrets of Strixhaven Commander (SOC)
3%
Live Inclusion
Times Brought
776
Decks Running
403
Median Cast Turn
5.5
Drawn → Played
73%
Format

3% of tracked Commander decks run High Market, and when a copy reaches the battlefield it sticks 93% of the time. Median first activation lands on turn 5.5.

High Market is a colorless utility land that quietly earns a slot across sacrifice-themed Commander builds. Across 739 tracked multiplayer games on Playgroup Live, 3% of active decks brought it to the table, appearing in 403 of 11714 distinct tracked decks.

The card's value proposition is simple: a free sacrifice outlet on a land means it competes for no spell slots and costs no mana to deploy. Once it resolves, it stays. 93% of cast copies remain on the battlefield at game's end, the highest stickiness figure you'd expect from any non-targeted permanent. When a copy is drawn, 73% of those copies are played before the game ends. Median first play lands on turn 5.5, which is later than most lands, consistent with players drawing it off the top rather than from their opening hand.

The commander distribution tells a clear story. Black-green sacrifice strategies lead the pack, with life-gain payoff commanders close behind. High Market fits into any deck that wants to turn a dying creature into an asset rather than a loss, and the data so far reflects exactly that archetype alignment.

At a glance
  • 3% of tracked Commander decks include High Market
  • 73% of drawn copies are played before the game ends
  • T5.5 median turn High Market first enters the battlefield
  • 93% battlefield stickiness once played
  • 349 distinct players have brought High Market to a tracked game
  • 35% win rate in games where High Market reached the battlefield

First-cast turn

n=126
6%
T1
7%
T2
12%
T3
10%
T4
15%
T5
42%
T6-9
8%
T10+
Median 5.5 P25 4 · P75 7 · max 15
Cast same turn as drawn 50%

The "good card" funnel

777 brought · 349 players
Brought to game
777
Ever drawn
173
Reached battlefield
126
Still on board at game end
117
73%

Of 777 High Market copies brought to games, 173 were drawn, 126 of those were played onto the battlefield, and 93% of played copies remained there through end of game.

≥ +1.8pp

Players who cast this card win 35% of the time (n=121) , vs 24% when it never left the library (n=537).

When players drew this card but left it in hand, they won 25% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +10.4pp; 95% confidence interval +1.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

195 instances
3.1%
Library
60.0%
Battlefield
15.9%
Graveyard
5.1%
Exile

The vast majority of High Market copies finish on the battlefield or in the graveyard, with very few stranded in the library. That low library-finish rate reflects how reliably players deploy it once drawn.

Commanders that played this card

in tracked games

Black-green sacrifice commanders dominate the top slots, with Dina, Essence Brewer far ahead of the pack. The spread across multiple archetypes confirms High Market's role as a broadly applicable sacrifice outlet rather than a build-around.

Frequently Asked

How often is High Market drawn in a Commander game?
Across 739 tracked multiplayer games, High Market was drawn 22% of the time when it was in the deck. That is a typical draw rate for a singleton in a 100-card deck. Of 173 copies that reached a player's hand, 73% were played before the game concluded. The remainder were mostly cases where the game ended before the player took another land drop.
What turn does High Market typically hit the battlefield?
Median first play is turn 5.5, with the middle 50% of casts falling between turns 3 and 7. A small cluster lands on turns 1 and 2 from opening hands, but most copies are drawn mid-game off the top of the deck. The broad spread is expected for a utility land that is rarely a priority keep over a colored source.
Does casting High Market actually improve your win rate?
In multiplayer games tracked on Playgroup Live, the win rate when High Market reached the battlefield is 35%, compared to 24% in participations where it stayed in the library. That is a +10.4 percentage-point gap in favor of casting it. The sample of 121 cast participations is meaningful, and the lower bound of the confidence interval sits above zero, which is an early positive signal. Read it as directional rather than conclusive given the dataset size.
Is High Market banned anywhere relevant?
High Market is legal in Commander, Legacy, Vintage, Historic, Timeless, Duel Commander, Brawl, and several other formats. It is not legal in Modern, Pioneer, Standard, Pauper, or Pauper Commander. No bans apply in any format where it is currently legal.
Which commanders use High Market most?
Dina, Essence Brewer leads the tracked deck count by a significant margin, followed by Terra, Herald of Hope and Meren of Clan Nel Toth. The common thread is sacrifice synergy: commanders that want to sacrifice creatures repeatedly and either reward life gain or return creatures from the graveyard. High Market gives all of those strategies a no-cost, instant-speed outlet on a land.
How concentrated is the High Market data across players?
The data is well-spread. 349 distinct players have brought High Market to a tracked game on Playgroup Live, and the single heaviest contributor accounts for only 2% of all instances. That low concentration is a sign the stats reflect genuine community usage rather than one player inflating the numbers.