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Part of Final Fantasy
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Card Preview
High Market
Land
·
Secrets of Strixhaven Commander (SOC)
Times Brought
759
Decks Running
410
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
High Market
Land
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Carl Critchlow
Final zone distribution
181 instances2.8%
Library
71.3%
Battlefield
14.9%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
68 decks
-
2
Terra, Herald of Hope
36 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
21 decks
-
4
Atla Palani, Nest Tender
17 decks
-
5
Blech, Loafing Pest
15 decks
-
6
Wilhelt, the Rotcleaver
9 decks
-
7
Celes, Rune Knight
8 decks
-
8
Child of Alara
8 decks
-
9
Meren of Clan Nel Toth
8 decks
-
10
Teysa Karlov
7 decks
The "good card" funnel
760 brought · 357 playersBrought to game
760
Ever drawn
159
Reached battlefield
138
Still on board at game end
129
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 21% of the time (n=112) , vs 23% when it never left the library (n=427).
Observed gap -1.5pp; 95% confidence interval -6.5pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=138
16%
T1
12%
T2
12%
T3
14%
T4
12%
T5
25%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
7
· max
18
Cast same turn as drawn
55%
1129 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.