Live Play Data
High Tide
3%
Live Inclusion
Times Brought
1352
Decks Running
665
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=284
0%
T1
1%
T2
6%
T3
11%
T4
16%
T5
53%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
20
On curve
0%
(1 / 284 cast on T1)
Cast same turn as drawn
33%
The "good card" funnel
1352 brought · 570 playersBrought to game
1352
Ever drawn
414
Reached battlefield
284
Still on board at game end
31
≥ +6.9pp
Players who cast this card win 34% of the time (n=266) , vs 21% when it never left the library (n=791).
When players drew this card but left it in hand, they won 31% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval +6.9pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
462 instances4.5%
Library
6.7%
Battlefield
58.7%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
35 decks
-
2
Eluge, the Shoreless Sea
33 decks
-
3
The Mindskinner
31 decks
-
4
Orvar, the All-Form
28 decks
-
5
Namor the Sub-Mariner
24 decks
-
6
Bruvac the Grandiloquent
20 decks
-
7
Baral, Chief of Compliance
15 decks
-
8
Kami of the Crescent Moon
15 decks
-
9
Braids, Conjurer Adept
13 decks
-
10
Zethi, Arcane Blademaster
11 decks
Card text
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Dominaria Remastered (DMR)
·
Uncommon
·
Illustrated by Marc Simonetti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.