Card Preview
High Tide
Times Brought
543
Decks Running
282
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Dominaria Remastered (DMR)
·
Uncommon
·
Illustrated by Marc Simonetti
Final zone distribution
162 instances2.5%
Library
3.7%
Battlefield
52.5%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
18 decks
-
2
Orvar, the All-Form
16 decks
-
3
Bruvac the Grandiloquent
11 decks
-
4
Eluge, the Shoreless Sea
10 decks
-
5
Namor the Sub-Mariner
9 decks
-
6
The Mindskinner
9 decks
-
7
Baral, Chief of Compliance
8 decks
-
8
Urza, Lord High Artificer
7 decks
-
9
Atemsis, All-Seeing
6 decks
-
10
Prismari, the Inspiration
6 decks
The "good card" funnel
543 brought · 245 playersBrought to game
543
Ever drawn
152
Reached battlefield
89
Still on board at game end
6
≥ +7.3pp
Players who cast this card win 35% of the time (n=74) , vs 22% when it never left the library (n=305).
When players drew this card but left it in hand, they won 29% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval +7.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
1%
T1
2%
T2
10%
T3
11%
T4
16%
T5
47%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
19
On curve
1%
(1 / 89 cast on T1)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.