collections_bookmark Part of Final Fantasy
Hildibrand Manderville // Gentleman's Rise card art
Card Preview

Hildibrand Manderville // Gentleman's Rise

{1} {W} {2} {B} · Legendary Creature — Human Detective // Instant — Adventure · Final Fantasy Commander (FIC)
Times Brought
182
Decks Running
109
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hildibrand Manderville // Gentleman's Rise card

Hildibrand Manderville

{1} {W}
Legendary Creature — Human Detective
Creature tokens you control get +1/+1. When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
2 / 2

Gentleman's Rise

{2} {B}
Instant — Adventure
Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)
Final Fantasy Commander (FIC) · Rare · Illustrated by AKAGI

Final zone distribution

49 instances
4.1%
Library
24.5%
Battlefield
26.5%
Graveyard
32.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

182 brought · 110 players
Brought to game
182
Ever drawn
47
Reached battlefield
37
Still on board at game end
12

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.9pp

Players who cast this card win 23% of the time (n=25) , vs 24% when it never left the library (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -11.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
5%
T1
8%
T2
8%
T3
10%
T4
18%
T5
41%
T6-9
10%
T10+
Median 6 P25 4 · P75 7 · max 16
On curve 13% (3 / 39 cast on T2) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.