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Hildibrand Manderville // Gentleman's Rise card art
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Hildibrand Manderville // Gentleman's Rise

{1} {W} {2} {B} · Legendary Creature — Human Detective // Instant — Adventure · Final Fantasy Commander (FIC)
0%
Decklist Inclusion
Times Brought
141
Decks Running
75
In Decks
386
Decklist Inclusion
0%
Format
Card text
Hildibrand Manderville // Gentleman's Rise card

Hildibrand Manderville

{1} {W}
Legendary Creature — Human Detective
Creature tokens you control get +1/+1. When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
2 / 2

Gentleman's Rise

{2} {B}
Instant — Adventure
Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)
Final Fantasy Commander (FIC) · Rare · Illustrated by AKAGI

Final zone distribution

45 instances
4.4%
Library
24.4%
Battlefield
35.6%
Graveyard
22.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

141 brought · 74 players
Brought to game
141
Ever drawn
41
Reached battlefield
33
Still on board at game end
11

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.2pp

Players who cast this card win 21% of the time (n=30) , vs 22% when it never left the library (n=81).

Observed gap -1.2pp; 95% confidence interval -16.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
3%
T1
9%
T2
0%
T3
3%
T4
12%
T5
45%
T6-9
27%
T10+
Median 7 P25 5 · P75 10 · max 16
On curve 12% (3 / 33 cast on T2) Cast same turn as drawn 59%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.