Hinterland Harbor
40% of tracked Commander decks in Green-Blue run Hinterland Harbor, and when drawn it reaches the battlefield 79% of the time, with a median first-cast turn of 4.0.
Hinterland Harbor shows up in 40% of tracked Commander decks on Playgroup Live. That figure covers 986 of the 2488 distinct decks that have played a recorded game, and it reflects genuine play rather than decklist scrapes.
The most telling number is draw-to-play rate: 79% of drawn copies reached the battlefield. For a land that enters untapped only when you already control a Forest or an Island, that rate signals players are building their lists in ways that reliably trigger the condition. Median first cast lands on turn 4.0, which puts it squarely in early mana-fixing territory. The concentration data is encouraging: 775 distinct players have brought this card to tracked games, and no single player accounts for more than a small fraction of observations. That spread strengthens confidence in the directional picture.
Hinterland Harbor fits naturally into any Simic or Simic-adjacent shell. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. Standard is the notable exception. Its role is simple: fix Green-Blue mana early, enter untapped in decks built to support it, and stay out of the way for the rest of the game.
- 40% of tracked Commander decks include Hinterland Harbor
- 79% of drawn copies reached the battlefield before the game ended
- T4.0 median first-cast turn across all tracked games
- 94% battlefield stickiness once the land enters play
- 775 distinct players have brought this card to a tracked game
- 30% win rate in games where Hinterland Harbor was played
First-cast turn
n=418The "good card" funnel
1867 brought · 775 playersOf 1867 Hinterland Harbors brought to tracked games, 528 were drawn, 418 of those were played onto the battlefield, and 94% of played copies were still in play at game's end.
Players who cast this card win 30% of the time (n=408) , vs 23% when it never left the library (n=1169).
When players drew this card but left it in hand, they won 32% (n=100) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval +2.5pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
581 instancesThe overwhelming majority of Hinterland Harbors end the game on the battlefield, an unusually high rate for any card in a 100-card singleton deck and a direct sign of how early and reliably it resolves.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
70 decks
-
2
Zimone, Infinite Analyst
66 decks
-
3
Tidus, Yuna's Guardian
49 decks
-
4
The Wise Mothman
42 decks
-
5
Leonardo, the Balance
38 decks
-
6
Teval, the Balanced Scale
38 decks
-
7
Hakbal of the Surging Soul
26 decks
-
8
Ureni of the Unwritten
23 decks
-
9
Mister Fantastic
21 decks
-
10
Kotis, the Fangkeeper
17 decks
Zimone, Infinite Analyst leads the list by a clear margin, but the spread across ten distinct commanders, ranging from pure Simic to five-color, confirms Hinterland Harbor is a format-wide staple rather than a one-deck wonder.