Hinterland Harbor
40% of tracked Commander decks in Green-Blue run Hinterland Harbor, and when drawn it reaches the battlefield 81% of the time, with a median first-cast turn of 4.
Hinterland Harbor shows up in 40% of tracked Commander decks on Playgroup Live. That figure covers 661 of the 1650 distinct decks that have played a recorded game, and it reflects genuine play rather than decklist scrapes.
The most telling number is draw-to-play rate: 81% of drawn copies reached the battlefield. For a land that enters untapped only when you already control a Forest or an Island, that rate signals players are building their lists in ways that reliably trigger the condition. Median first cast lands on turn 4, which puts it squarely in early mana-fixing territory. The concentration data is encouraging: 526 distinct players have brought this card to tracked games, and no single player accounts for more than a small fraction of observations. That spread strengthens confidence in the directional picture.
Hinterland Harbor fits naturally into any Simic or Simic-adjacent shell. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. Standard is the notable exception. Its role is simple: fix Green-Blue mana early, enter untapped in decks built to support it, and stay out of the way for the rest of the game.
- 40% of tracked Commander decks include Hinterland Harbor
- 81% of drawn copies reached the battlefield before the game ended
- T4 median first-cast turn across all tracked games
- 95% battlefield stickiness once the land enters play
- 526 distinct players have brought this card to a tracked game
- 30% win rate in games where Hinterland Harbor was played
First-cast turn
n=279The "good card" funnel
1221 brought · 526 playersOf 1221 Hinterland Harbors brought to tracked games, 344 were drawn, 279 of those were played onto the battlefield, and 95% of played copies were still in play at game's end.
Players who cast this card win 30% of the time (n=277) , vs 22% when it never left the library (n=808).
When players drew this card but left it in hand, they won 29% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.9pp; 95% confidence interval +2.3pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
373 instancesThe overwhelming majority of Hinterland Harbors end the game on the battlefield, an unusually high rate for any card in a 100-card singleton deck and a direct sign of how early and reliably it resolves.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
52 decks
-
2
Ms. Bumbleflower
44 decks
-
3
Tidus, Yuna's Guardian
39 decks
-
4
The Wise Mothman
25 decks
-
5
Leonardo, the Balance
24 decks
-
6
Teval, the Balanced Scale
23 decks
-
7
Hakbal of the Surging Soul
15 decks
-
8
Mister Fantastic
14 decks
-
9
Ureni of the Unwritten
14 decks
-
10
Kotis, the Fangkeeper
13 decks
Zimone, Infinite Analyst leads the list by a clear margin, but the spread across ten distinct commanders, ranging from pure Simic to five-color, confirms Hinterland Harbor is a format-wide staple rather than a one-deck wonder.