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Hinterland Harbor card art
Live Play Data

Hinterland Harbor

Land · Marvel Super Heroes Commander (MSC)
39%
Live Inclusion
Times Brought
2842
Decks Running
1458
Median Cast Turn
4
Drawn → Played
80%
Format

39% of tracked Commander decks in Green-Blue run Hinterland Harbor, and when drawn it reaches the battlefield 80% of the time, with a median first-cast turn of 4.

Hinterland Harbor shows up in 39% of tracked Commander decks on Playgroup Live. That figure covers 1458 of the 3700 distinct decks that have played a recorded game, and it reflects genuine play rather than decklist scrapes.

The most telling number is draw-to-play rate: 80% of drawn copies reached the battlefield. For a land that enters untapped only when you already control a Forest or an Island, that rate signals players are building their lists in ways that reliably trigger the condition. Median first cast lands on turn 4, which puts it squarely in early mana-fixing territory. The concentration data is encouraging: 1115 distinct players have brought this card to tracked games, and no single player accounts for more than a small fraction of observations. That spread strengthens confidence in the directional picture.

Hinterland Harbor fits naturally into any Simic or Simic-adjacent shell. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. Standard is the notable exception. Its role is simple: fix Green-Blue mana early, enter untapped in decks built to support it, and stay out of the way for the rest of the game.

At a glance
  • 39% of tracked Commander decks include Hinterland Harbor
  • 80% of drawn copies reached the battlefield before the game ended
  • T4 median first-cast turn across all tracked games
  • 93% battlefield stickiness once the land enters play
  • 1115 distinct players have brought this card to a tracked game
  • 31% win rate in games where Hinterland Harbor was played

First-cast turn

n=639
15%
T1
18%
T2
12%
T3
9%
T4
9%
T5
27%
T6-9
8%
T10+
Median 4 P25 2 · P75 7 · max 23
Cast same turn as drawn 54%

The "good card" funnel

2847 brought · 1115 players
Brought to game
2847
Ever drawn
794
Reached battlefield
639
Still on board at game end
592
80%

Of 2847 Hinterland Harbors brought to tracked games, 794 were drawn, 639 of those were played onto the battlefield, and 93% of played copies were still in play at game's end.

≥ +4.4pp

Players who cast this card win 31% of the time (n=584) , vs 22% when it never left the library (n=1686).

When players drew this card but left it in hand, they won 32% (n=132) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.3pp; 95% confidence interval +4.4pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

874 instances
2.3%
Library
67.7%
Battlefield
12.8%
Graveyard
3.4%
Exile

The overwhelming majority of Hinterland Harbors end the game on the battlefield, an unusually high rate for any card in a 100-card singleton deck and a direct sign of how early and reliably it resolves.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst leads the list by a clear margin, but the spread across ten distinct commanders, ranging from pure Simic to five-color, confirms Hinterland Harbor is a format-wide staple rather than a one-deck wonder.

Card text
Hinterland Harbor card

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Pace Wilder

Frequently Asked

How often is Hinterland Harbor drawn in a Commander game?
Across 2557 tracked games where Hinterland Harbor was in the deck, it was drawn 28% of the time. That is consistent with a singleton land in a 100-card deck. Of 794 instances that reached a player's hand, 80% were played before the game ended.
What turn does Hinterland Harbor typically come down?
Median first-cast turn is 4, with the distribution clustering heavily in turns 1 through 3. The card was played on turn 1 or 2 in a large share of observations, meaning players who draw it in their opening hand tend to play it immediately. The same-turn play rate among drawn-and-cast instances is 54%, reinforcing that pattern.
Does casting Hinterland Harbor correlate with winning?
Games where Hinterland Harbor was cast show a win rate of 31%, compared to 22% in games where it stayed in the library. That is a +8.3 percentage-point gap. With 584 cast observations and 1686 library observations, the sample is large enough to treat this as a meaningful directional signal, though it partly reflects deck-quality effects: decks built to reliably enter Hinterland Harbor untapped tend to be better-constructed overall.
Is Hinterland Harbor banned anywhere relevant?
Hinterland Harbor is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Alchemy, Timeless, Gladiator, Brawl, Oathbreaker, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There is no ban or restriction in Commander, making it a clean include for any Simic or multicolor deck that touches Green and Blue.
Why does Hinterland Harbor see so much play in Commander specifically?
Commander games run longer than most formats, meaning untapped dual lands that provide two colors of mana pay off across the entire arc of a game. Hinterland Harbor's condition asks only that you control a Forest or an Island, a low bar for any deck built around Green or Blue. Compared to alternatives like Tropical Island, it carries no financial barrier, which makes it the practical choice for a wide range of playgroups.
Which commanders most often run Hinterland Harbor?
Zimone, Infinite Analyst leads with the most decks tracked, followed by Ms. Bumbleflower and Tidus, Yuna's Guardian. The top-commander list spans Simic, Bant, Sultai, and five-color identities, reflecting that Hinterland Harbor is format-agnostic within Green-Blue shells rather than tied to a single strategy. The spread across 1115 unique players confirms the card is broadly adopted rather than driven by a small cluster of repeat contributors.