Hinterland Harbor
39% of tracked Commander decks in Green-Blue run Hinterland Harbor, and when drawn it reaches the battlefield 80% of the time, with a median first-cast turn of 4.
Hinterland Harbor shows up in 39% of tracked Commander decks on Playgroup Live. That figure covers 1458 of the 3700 distinct decks that have played a recorded game, and it reflects genuine play rather than decklist scrapes.
The most telling number is draw-to-play rate: 80% of drawn copies reached the battlefield. For a land that enters untapped only when you already control a Forest or an Island, that rate signals players are building their lists in ways that reliably trigger the condition. Median first cast lands on turn 4, which puts it squarely in early mana-fixing territory. The concentration data is encouraging: 1115 distinct players have brought this card to tracked games, and no single player accounts for more than a small fraction of observations. That spread strengthens confidence in the directional picture.
Hinterland Harbor fits naturally into any Simic or Simic-adjacent shell. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. Standard is the notable exception. Its role is simple: fix Green-Blue mana early, enter untapped in decks built to support it, and stay out of the way for the rest of the game.
- 39% of tracked Commander decks include Hinterland Harbor
- 80% of drawn copies reached the battlefield before the game ended
- T4 median first-cast turn across all tracked games
- 93% battlefield stickiness once the land enters play
- 1115 distinct players have brought this card to a tracked game
- 31% win rate in games where Hinterland Harbor was played
First-cast turn
n=639The "good card" funnel
2847 brought · 1115 playersOf 2847 Hinterland Harbors brought to tracked games, 794 were drawn, 639 of those were played onto the battlefield, and 93% of played copies were still in play at game's end.
Players who cast this card win 31% of the time (n=584) , vs 22% when it never left the library (n=1686).
When players drew this card but left it in hand, they won 32% (n=132) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval +4.4pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
874 instancesThe overwhelming majority of Hinterland Harbors end the game on the battlefield, an unusually high rate for any card in a 100-card singleton deck and a direct sign of how early and reliably it resolves.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
102 decks
-
2
Zimone, Infinite Analyst
94 decks
-
3
Tidus, Yuna's Guardian
73 decks
-
4
The Wise Mothman
67 decks
-
5
Teval, the Balanced Scale
64 decks
-
6
Leonardo, the Balance
50 decks
-
7
Hakbal of the Surging Soul
41 decks
-
8
Ureni of the Unwritten
40 decks
-
9
Mister Fantastic
27 decks
-
10
The Astonishing Ant-Man
26 decks
Zimone, Infinite Analyst leads the list by a clear margin, but the spread across ten distinct commanders, ranging from pure Simic to five-color, confirms Hinterland Harbor is a format-wide staple rather than a one-deck wonder.