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Hinterland Harbor card art
Live Play Data

Hinterland Harbor

Land · Marvel Super Heroes Commander (MSC)
40%
Live Inclusion
Times Brought
1216
Decks Running
661
Median Cast Turn
4
Drawn → Played
81%
Format

40% of tracked Commander decks in Green-Blue run Hinterland Harbor, and when drawn it reaches the battlefield 81% of the time, with a median first-cast turn of 4.

Hinterland Harbor shows up in 40% of tracked Commander decks on Playgroup Live. That figure covers 661 of the 1650 distinct decks that have played a recorded game, and it reflects genuine play rather than decklist scrapes.

The most telling number is draw-to-play rate: 81% of drawn copies reached the battlefield. For a land that enters untapped only when you already control a Forest or an Island, that rate signals players are building their lists in ways that reliably trigger the condition. Median first cast lands on turn 4, which puts it squarely in early mana-fixing territory. The concentration data is encouraging: 526 distinct players have brought this card to tracked games, and no single player accounts for more than a small fraction of observations. That spread strengthens confidence in the directional picture.

Hinterland Harbor fits naturally into any Simic or Simic-adjacent shell. It is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. Standard is the notable exception. Its role is simple: fix Green-Blue mana early, enter untapped in decks built to support it, and stay out of the way for the rest of the game.

At a glance
  • 40% of tracked Commander decks include Hinterland Harbor
  • 81% of drawn copies reached the battlefield before the game ended
  • T4 median first-cast turn across all tracked games
  • 95% battlefield stickiness once the land enters play
  • 526 distinct players have brought this card to a tracked game
  • 30% win rate in games where Hinterland Harbor was played

First-cast turn

n=279
15%
T1
16%
T2
11%
T3
10%
T4
10%
T5
28%
T6-9
9%
T10+
Median 4 P25 2 · P75 7 · max 15
Cast same turn as drawn 55%

The "good card" funnel

1221 brought · 526 players
Brought to game
1221
Ever drawn
344
Reached battlefield
279
Still on board at game end
264
81%

Of 1221 Hinterland Harbors brought to tracked games, 344 were drawn, 279 of those were played onto the battlefield, and 95% of played copies were still in play at game's end.

≥ +2.3pp

Players who cast this card win 30% of the time (n=277) , vs 22% when it never left the library (n=808).

When players drew this card but left it in hand, they won 29% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.9pp; 95% confidence interval +2.3pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

373 instances
1.3%
Library
70.8%
Battlefield
11.0%
Graveyard
3.8%
Exile

The overwhelming majority of Hinterland Harbors end the game on the battlefield, an unusually high rate for any card in a 100-card singleton deck and a direct sign of how early and reliably it resolves.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst leads the list by a clear margin, but the spread across ten distinct commanders, ranging from pure Simic to five-color, confirms Hinterland Harbor is a format-wide staple rather than a one-deck wonder.

Frequently Asked

How often is Hinterland Harbor drawn in a Commander game?
Across 1080 tracked games where Hinterland Harbor was in the deck, it was drawn 28% of the time. That is consistent with a singleton land in a 100-card deck. Of 344 instances that reached a player's hand, 81% were played before the game ended.
What turn does Hinterland Harbor typically come down?
Median first-cast turn is 4, with the distribution clustering heavily in turns 1 through 3. The card was played on turn 1 or 2 in a large share of observations, meaning players who draw it in their opening hand tend to play it immediately. The same-turn play rate among drawn-and-cast instances is 55%, reinforcing that pattern.
Does casting Hinterland Harbor correlate with winning?
Games where Hinterland Harbor was cast show a win rate of 30%, compared to 22% in games where it stayed in the library. That is a +7.9 percentage-point gap. With 277 cast observations and 808 library observations, the sample is large enough to treat this as a meaningful directional signal, though it partly reflects deck-quality effects: decks built to reliably enter Hinterland Harbor untapped tend to be better-constructed overall.
Is Hinterland Harbor banned anywhere relevant?
Hinterland Harbor is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Alchemy, Timeless, Gladiator, Brawl, Oathbreaker, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There is no ban or restriction in Commander, making it a clean include for any Simic or multicolor deck that touches Green and Blue.
Why does Hinterland Harbor see so much play in Commander specifically?
Commander games run longer than most formats, meaning untapped dual lands that provide two colors of mana pay off across the entire arc of a game. Hinterland Harbor's condition asks only that you control a Forest or an Island, a low bar for any deck built around Green or Blue. Compared to alternatives like Tropical Island, it carries no financial barrier, which makes it the practical choice for a wide range of playgroups.
Which commanders most often run Hinterland Harbor?
Zimone, Infinite Analyst leads with the most decks tracked, followed by Ms. Bumbleflower and Tidus, Yuna's Guardian. The top-commander list spans Simic, Bant, Sultai, and five-color identities, reflecting that Hinterland Harbor is format-agnostic within Green-Blue shells rather than tied to a single strategy. The spread across 526 unique players confirms the card is broadly adopted rather than driven by a small cluster of repeat contributors.