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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Hoarder's Greed
Times Brought
203
Decks Running
104
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hoarder's Greed
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Mariah Tekulve
Final zone distribution
48 instances2.1%
Library
2.1%
Battlefield
60.4%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
76 decks
-
2
Marvo, Deep Operative
16 decks
-
3
The Reaper, King No More
7 decks
-
4
Ardyn, the Usurper
1 decks
-
5
High Perfect Morcant
1 decks
-
6
Magar of the Magic Strings
1 decks
-
7
Phage the Untouchable
1 decks
-
8
Rakdos, Lord of Riots
1 decks
The "good card" funnel
203 brought · 103 playersBrought to game
203
Ever drawn
46
Reached battlefield
22
Still on board at game end
1
≥ -17.3pp
Players who cast this card win 21% of the time (n=17) , vs 25% when it never left the library (n=112).
When players drew this card but left it in hand, they won 25% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.4pp; 95% confidence interval -17.3pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
9%
T3
0%
T4
14%
T5
59%
T6-9
14%
T10+
Median
6.5
P25
5
· P75
8
· max
13
On curve
14%
(0 / 22 cast on T4)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.