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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Hoarder's Greed
1%
Live Inclusion
Times Brought
342
Decks Running
148
Median Cast Turn
8.0
Drawn → Played
45%
Format
First-cast turn
n=42
0%
T1
2%
T2
5%
T3
10%
T4
12%
T5
48%
T6-9
24%
T10+
Median
8.0
P25
5
· P75
9
· max
15
On curve
17%
(4 / 42 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
342 brought · 147 playersBrought to game
342
Ever drawn
93
Reached battlefield
42
Still on board at game end
4
≥ +1.1pp
Players who cast this card win 29% of the time (n=40) , vs 14% when it never left the library (n=210).
When players drew this card but left it in hand, they won 26% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval +1.1pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances5.5%
Library
3.6%
Battlefield
50.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
90 decks
-
2
Marvo, Deep Operative
39 decks
-
3
The Reaper, King No More
9 decks
-
4
Amalia Benavides Aguirre
1 decks
-
5
Aminatou, Veil Piercer
1 decks
-
6
Gideon the Oathless
1 decks
-
7
Glarb, Calamity's Augur
1 decks
-
8
High Perfect Morcant
1 decks
-
9
Karlov of the Ghost Council
1 decks
-
10
Mr. House, President and CEO
1 decks
Card text
Hoarder's Greed
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Mariah Tekulve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.