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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Hoarder's Greed
1%
Live Inclusion
Times Brought
208
Decks Running
95
Median Cast Turn
7.5
Drawn → Played
47%
Format
First-cast turn
n=30
0%
T1
0%
T2
7%
T3
13%
T4
17%
T5
43%
T6-9
20%
T10+
Median
7.5
P25
5
· P75
9
· max
13
On curve
20%
(4 / 30 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
208 brought · 94 playersBrought to game
208
Ever drawn
64
Reached battlefield
30
Still on board at game end
4
≥ -3.8pp
Players who cast this card win 31% of the time (n=29) , vs 17% when it never left the library (n=114).
When players drew this card but left it in hand, they won 25% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval -3.8pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
78 instances6.4%
Library
5.1%
Battlefield
47.4%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
60 decks
-
2
Marvo, Deep Operative
20 decks
-
3
The Reaper, King No More
8 decks
-
4
Amalia Benavides Aguirre
1 decks
-
5
Aminatou, Veil Piercer
1 decks
-
6
Gideon the Oathless
1 decks
-
7
High Perfect Morcant
1 decks
-
8
Karlov of the Ghost Council
1 decks
-
9
Mr. House, President and CEO
1 decks
-
10
Phage the Untouchable
1 decks
Card text
Hoarder's Greed
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Mariah Tekulve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.