collections_bookmark Part of Lorwyn Eclipsed
Hoarder's Greed card art
Live Play Data

Hoarder's Greed

{3} {B} · Sorcery · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
342
Decks Running
148
Median Cast Turn
8.0
Drawn → Played
45%
Format

First-cast turn

n=42
0%
T1
2%
T2
5%
T3
10%
T4
12%
T5
48%
T6-9
24%
T10+
Median 8.0 P25 5 · P75 9 · max 15
On curve 17% (4 / 42 cast on T4) Cast same turn as drawn 26%

The "good card" funnel

342 brought · 147 players
Brought to game
342
Ever drawn
93
Reached battlefield
42
Still on board at game end
4
≥ +1.1pp

Players who cast this card win 29% of the time (n=40) , vs 14% when it never left the library (n=210).

When players drew this card but left it in hand, they won 26% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.1pp; 95% confidence interval +1.1pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

110 instances
5.5%
Library
3.6%
Battlefield
50.0%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Hoarder's Greed card

Hoarder's Greed

{3} {B}
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Mariah Tekulve

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.