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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Hoarder's Greed
1%
Live Inclusion
Times Brought
264
Decks Running
117
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=33
3%
T1
0%
T2
6%
T3
12%
T4
15%
T5
45%
T6-9
18%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
21%
(4 / 33 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
264 brought · 115 playersBrought to game
264
Ever drawn
72
Reached battlefield
33
Still on board at game end
4
≥ +2.3pp
Players who cast this card win 34% of the time (n=32) , vs 15% when it never left the library (n=155).
When players drew this card but left it in hand, they won 28% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.7pp; 95% confidence interval +2.3pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances5.7%
Library
4.6%
Battlefield
48.3%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
73 decks
-
2
Marvo, Deep Operative
25 decks
-
3
The Reaper, King No More
10 decks
-
4
Amalia Benavides Aguirre
1 decks
-
5
Aminatou, Veil Piercer
1 decks
-
6
Gideon the Oathless
1 decks
-
7
High Perfect Morcant
1 decks
-
8
Karlov of the Ghost Council
1 decks
-
9
Mr. House, President and CEO
1 decks
-
10
Phage the Untouchable
1 decks
Card text
Hoarder's Greed
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Mariah Tekulve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.