collections_bookmark Part of Lorwyn Eclipsed
Hoarder's Greed card art
Live Play Data

Hoarder's Greed

{3} {B} · Sorcery · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
208
Decks Running
95
Median Cast Turn
7.5
Drawn → Played
47%
Format

First-cast turn

n=30
0%
T1
0%
T2
7%
T3
13%
T4
17%
T5
43%
T6-9
20%
T10+
Median 7.5 P25 5 · P75 9 · max 13
On curve 20% (4 / 30 cast on T4) Cast same turn as drawn 21%

The "good card" funnel

208 brought · 94 players
Brought to game
208
Ever drawn
64
Reached battlefield
30
Still on board at game end
4
≥ -3.8pp

Players who cast this card win 31% of the time (n=29) , vs 17% when it never left the library (n=114).

When players drew this card but left it in hand, they won 25% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval -3.8pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

78 instances
6.4%
Library
5.1%
Battlefield
47.4%
Graveyard
10.3%
Exile

Commanders that played this card

in tracked games
Card text
Hoarder's Greed card

Hoarder's Greed

{3} {B}
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Mariah Tekulve

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.