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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Insect
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Hornet Queen
2%
Live Inclusion
Times Brought
919
Decks Running
439
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=120
2%
T1
0%
T2
0%
T3
6%
T4
11%
T5
66%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
56%
(22 / 120 cast on T7)
Cast same turn as drawn
35%
The "good card" funnel
919 brought · 404 playersBrought to game
919
Ever drawn
213
Reached battlefield
120
Still on board at game end
49
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 26% of the time (n=112) , vs 16% when it never left the library (n=587).
When players drew this card but left it in hand, they won 16% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +2.3pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
244 instances4.5%
Library
20.1%
Battlefield
31.1%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Fynn, the Fangbearer
45 decks
-
2
The Serpent Society
31 decks
-
3
Adrix and Nev, Twincasters
26 decks
-
4
Emmara, Soul of the Accord
24 decks
-
5
Galadriel, Elven-Queen
22 decks
-
6
Grist, the Hunger Tide
17 decks
-
7
Radagast of Rhosgobel
16 decks
-
8
Winter, Cynical Opportunist
15 decks
-
9
Blech, Loafing Pest
14 decks
-
10
Zask, Skittering Swarmlord
12 decks
Card text
Hornet Queen
Creature — Insect
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Jonathan Kuo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.