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Hugs, Grisly Guardian card art
Live Play Data

Hugs, Grisly Guardian

{X} {R} {R} {G} {G} · Legendary Creature — Badger Warrior · Bloomburrow (BLB)
1%
Live Inclusion
Times Brought
108
Decks Running
53
Median Cast Turn
6
Drawn → Played
72%
Format

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
19%
T4
14%
T5
57%
T6-9
10%
T10+
Median 6 P25 5 · P75 9 · max 13

The "good card" funnel

108 brought · 56 players
Brought to game
108
Ever drawn
29
Reached battlefield
21
Still on board at game end
14

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 29% of the time (n=20) , vs 15% when it never left the library (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval -6.0pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
3.0%
Library
42.4%
Battlefield
27.3%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Hugs, Grisly Guardian card

Hugs, Grisly Guardian

{X} {R} {R} {G} {G}
Legendary Creature — Badger Warrior
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
5 / 5
Bloomburrow (BLB) · Mythic · Illustrated by Steve Prescott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.