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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hull Breach
4%
Live Inclusion
Times Brought
397
Decks Running
203
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=63
2%
T1
2%
T2
6%
T3
14%
T4
8%
T5
59%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
3%
(1 / 63 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
397 brought · 202 playersBrought to game
397
Ever drawn
104
Reached battlefield
63
Still on board at game end
1
≥ -3.3pp
Players who cast this card win 27% of the time (n=58) , vs 19% when it never left the library (n=243).
When players drew this card but left it in hand, they won 17% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -3.3pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances3.5%
Library
0.9%
Battlefield
61.7%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
The Swarmlord
40 decks
-
2
Mister Fantastic
34 decks
-
3
Invisible Woman
12 decks
-
4
Kibo, Uktabi Prince
12 decks
-
5
Magus Lucea Kane
12 decks
-
6
Bello, Bard of the Brambles
7 decks
-
7
Aragorn, the Uniter
6 decks
-
8
Anzrag, the Quake-Mole
4 decks
-
9
Miirym, Sentinel Wyrm
4 decks
-
10
Riku of Many Paths
4 decks
Card text
Hull Breach
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Alexander Skripnikov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.