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Part of Starter Commander Decks
·
Sorcery
·
Commander 2017 (C17)
Live Play Data
Hunter's Prowess
1%
Live Inclusion
Times Brought
226
Decks Running
111
Median Cast Turn
6
Drawn → Played
39%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
12%
T4
24%
T5
64%
T6-9
0%
T10+
Median
6
P25
5
· P75
8
· max
9
On curve
36%
(6 / 25 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
226 brought · 110 playersBrought to game
226
Ever drawn
64
Reached battlefield
25
Still on board at game end
2
≥ -12.7pp
Players who cast this card win 29% of the time (n=23) , vs 24% when it never left the library (n=133).
When players drew this card but left it in hand, they won 24% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -12.7pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances2.9%
Library
2.9%
Battlefield
45.7%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Atarka, World Render
22 decks
-
2
Arahbo, Roar of the World
10 decks
-
3
Gargos, Vicious Watcher
6 decks
-
4
Kotis, the Fangkeeper
5 decks
-
5
Blor the Impervious
4 decks
-
6
Legolas, Master Archer
4 decks
-
7
Wolverine, Best There Is
4 decks
-
8
Indominus Rex, Alpha
3 decks
-
9
Tifa Lockhart
3 decks
-
10
Wilson, Refined Grizzly
3 decks
Card text
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Commander 2017 (C17)
·
Rare
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.