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Hunter's Prowess card art
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Hunter's Prowess

{4} {G} · Sorcery · Commander 2017 (C17)
Times Brought
285
Decks Running
170
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hunter's Prowess card

Hunter's Prowess

{4} {G}
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Commander 2017 (C17) · Rare · Illustrated by Greg Staples

Final zone distribution

53 instances
11.3%
Battlefield
34.0%
Graveyard
1.9%
Exile
52.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

285 brought · 166 players
Brought to game
285
Ever drawn
50
Reached battlefield
22
Still on board at game end
6
≥ -14.2pp

Players who cast this card win 23% of the time (n=15) , vs 24% when it never left the library (n=162).

When players drew this card but left it in hand, they won 23% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -14.2pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
5%
T2
0%
T3
0%
T4
0%
T5
68%
T6-9
27%
T10+
Median 8.0 P25 7 · P75 10 · max 21
On curve 5% (0 / 22 cast on T5) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.