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Part of Duskmourn: House of Horror
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Creature — Hydra
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Hydra Omnivore
1%
Live Inclusion
Times Brought
244
Decks Running
108
Median Cast Turn
7
Drawn → Played
48%
Format
First-cast turn
n=31
0%
T1
0%
T2
0%
T3
10%
T4
16%
T5
61%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
48%
(7 / 31 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
244 brought · 106 playersBrought to game
244
Ever drawn
64
Reached battlefield
31
Still on board at game end
17
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 38% of the time (n=29) , vs 20% when it never left the library (n=164).
When players drew this card but left it in hand, they won 13% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval +0.8pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances5.8%
Library
24.6%
Battlefield
27.5%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Gargos, Vicious Watcher
23 decks
-
2
Zimone, Mystery Unraveler
17 decks
-
3
Zaxara, the Exemplary
9 decks
-
4
Xenagos, God of Revels
7 decks
-
5
Progenitus
5 decks
-
6
Goreclaw, Terror of Qal Sisma
4 decks
-
7
Ashaya, Soul of the Wild
2 decks
-
8
Felix Five-Boots
2 decks
-
9
Galadriel, Light of Valinor
2 decks
-
10
Kruphix, God of Horizons
2 decks
Card text
Hydra Omnivore
Creature — Hydra
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
8 / 8
Duskmourn: House of Horror Commander (DSC)
·
Mythic
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.