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Hydra Omnivore card art
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Hydra Omnivore

{4} {G} {G} · Creature — Hydra · Duskmourn: House of Horror Commander (DSC)
0%
Decklist Inclusion
Times Brought
147
Decks Running
69
In Decks
564
Decklist Inclusion
0%
Format
Card text
Hydra Omnivore card

Hydra Omnivore

{4} {G} {G}
Creature — Hydra
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
8 / 8
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Svetlin Velinov

Final zone distribution

41 instances
9.8%
Library
24.4%
Battlefield
36.6%
Graveyard
2.4%
Exile

The "good card" funnel

147 brought · 68 players
Brought to game
147
Ever drawn
38
Reached battlefield
20
Still on board at game end
10

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 27% of the time (n=15) , vs 19% when it never left the library (n=95).

When players drew this card but left it in hand, they won 15% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.3pp; 95% confidence interval -13.8pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
15%
T4
10%
T5
60%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 8 · max 14
On curve 45% (4 / 20 cast on T6)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.