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Part of Duskmourn: House of Horror
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Creature — Hydra
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Hydra Omnivore
1%
Live Inclusion
Times Brought
317
Decks Running
135
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=41
0%
T1
0%
T2
2%
T3
10%
T4
15%
T5
56%
T6-9
17%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
49%
(9 / 41 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
317 brought · 134 playersBrought to game
317
Ever drawn
82
Reached battlefield
41
Still on board at game end
24
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 34% of the time (n=38) , vs 22% when it never left the library (n=209).
When players drew this card but left it in hand, they won 15% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval -3.2pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances6.8%
Library
27.3%
Battlefield
21.6%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Gargos, Vicious Watcher
26 decks
-
2
Zimone, Mystery Unraveler
25 decks
-
3
Zaxara, the Exemplary
11 decks
-
4
Xenagos, God of Revels
8 decks
-
5
Goreclaw, Terror of Qal Sisma
5 decks
-
6
Progenitus
5 decks
-
7
Felix Five-Boots
4 decks
-
8
Polukranos Reborn // Polukranos, Engine of Ruin
3 decks
-
9
Ashaya, Soul of the Wild
2 decks
-
10
Galadriel, Light of Valinor
2 decks
Card text
Hydra Omnivore
Creature — Hydra
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
8 / 8
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.