Icon of Ancestry
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Icon of Ancestry
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
The Swarmlord
53 decks
-
2
Admiral Brass, Unsinkable
16 decks
-
3
Sliver Gravemother
15 decks
-
4
Krenko, Mob Boss
13 decks
-
5
Magus Lucea Kane
10 decks
-
6
Shelob, Child of Ungoliant
8 decks
-
7
Gallia of the Endless Dance
6 decks
-
8
Giada, Font of Hope
5 decks
-
9
Marrow-Gnawer
5 decks
-
10
Rin and Seri, Inseparable
5 decks
The "good card" funnel
556 brought · 262 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 20% of the time (n=67) , vs 24% when it never left the library (n=300).
When players drew this card but left it in hand, they won 17% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -10.3pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.