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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Card Preview
Idolized
Times Brought
165
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Idolized
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Fallout (PIP)
·
Rare
·
Illustrated by Kim Sokol
Final zone distribution
37 instances59.5%
Battlefield
13.5%
Graveyard
2.7%
Exile
24.3%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
29 decks
-
2
Tom Bombadil
5 decks
-
3
Isshin, Two Heavens as One
4 decks
-
4
Squall, SeeD Mercenary
4 decks
-
5
Light-Paws, Emperor's Voice
3 decks
-
6
Brigone, Soldier of Meletis
2 decks
-
7
Bruna, Light of Alabaster
2 decks
-
8
Human Torch
2 decks
-
9
Jin Sakai, Ghost of Tsushima
2 decks
-
10
Karlach, Fury of Avernus
2 decks
The "good card" funnel
165 brought · 74 playersBrought to game
165
Ever drawn
36
Reached battlefield
29
Still on board at game end
22
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 28% of the time (n=26) , vs 27% when it never left the library (n=99).
Observed gap +1.4pp; 95% confidence interval -9.4pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
3%
T1
0%
T2
7%
T3
7%
T4
28%
T5
45%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
3%
(0 / 29 cast on T2)
Cast same turn as drawn
32%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.