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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Card Preview
Idolized
Times Brought
350
Decks Running
157
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Idolized
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Fallout (PIP)
·
Rare
·
Illustrated by Kim Sokol
Final zone distribution
67 instances3.0%
Library
52.2%
Battlefield
22.4%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
62 decks
-
2
Light-Paws, Emperor's Voice
22 decks
-
3
Tom Bombadil
9 decks
-
4
Jin Sakai, Ghost of Tsushima
6 decks
-
5
Isshin, Two Heavens as One
5 decks
-
6
Squall, SeeD Mercenary
5 decks
-
7
Brigone, Soldier of Meletis
4 decks
-
8
Pearl-Ear, Imperial Advisor
3 decks
-
9
Raiyuu, Storm's Edge
3 decks
-
10
Uril, the Miststalker
3 decks
The "good card" funnel
350 brought · 153 playersBrought to game
350
Ever drawn
60
Reached battlefield
47
Still on board at game end
35
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 31% of the time (n=41) , vs 27% when it never left the library (n=202).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -4.4pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
2%
T1
0%
T2
9%
T3
13%
T4
23%
T5
43%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
2%
(0 / 47 cast on T2)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.