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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Idolized
1%
Live Inclusion
Times Brought
316
Decks Running
168
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=66
0%
T1
5%
T2
11%
T3
17%
T4
21%
T5
41%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
5%
(3 / 66 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
316 brought · 161 playersBrought to game
316
Ever drawn
87
Reached battlefield
66
Still on board at game end
41
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 29% of the time (n=57) , vs 23% when it never left the library (n=189).
When players drew this card but left it in hand, they won 37% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -6.3pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
44.1%
Battlefield
32.3%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
45 decks
-
2
Light-Paws, Emperor's Voice
33 decks
-
3
Squall, SeeD Mercenary
13 decks
-
4
Rafiq of the Many
8 decks
-
5
Tom Bombadil
8 decks
-
6
Uril, the Miststalker
6 decks
-
7
Preston Garvey, Minuteman
4 decks
-
8
Human Torch
3 decks
-
9
Jin Sakai, Ghost of Tsushima
3 decks
-
10
Karlach, Fury of Avernus
3 decks
Card text
Idolized
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Fallout (PIP)
·
Rare
·
Illustrated by Kim Sokol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.