collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Ignite the Future card art
Live Play Data

Ignite the Future

{3} {R} · Sorcery · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
240
Decks Running
122
Median Cast Turn
6.0
Drawn → Played
67%
Format

First-cast turn

n=42
0%
T1
2%
T2
7%
T3
7%
T4
21%
T5
50%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 17% (3 / 42 cast on T4) Cast same turn as drawn 42%

The "good card" funnel

240 brought · 116 players
Brought to game
240
Ever drawn
63
Reached battlefield
42
Still on board at game end
4
≥ -5.9pp

Players who cast this card win 39% of the time (n=38) , vs 28% when it never left the library (n=145).

When players drew this card but left it in hand, they won 28% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.5pp; 95% confidence interval -5.9pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
7.2%
Library
5.8%
Battlefield
40.6%
Graveyard
29.0%
Exile

Commanders that played this card

in tracked games
Card text
Ignite the Future card

Ignite the Future

{3} {R}
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Alex Konstad

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.