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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Ignite the Future
1%
Live Inclusion
Times Brought
155
Decks Running
92
Median Cast Turn
5.5
Drawn → Played
67%
Format
First-cast turn
n=26
0%
T1
0%
T2
12%
T3
8%
T4
31%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
5
· P75
8
· max
11
On curve
19%
(2 / 26 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
155 brought · 89 playersBrought to game
155
Ever drawn
39
Reached battlefield
26
Still on board at game end
2
≥ -8.8pp
Players who cast this card win 38% of the time (n=24) , vs 26% when it never left the library (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval -8.8pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances4.7%
Library
4.7%
Battlefield
41.9%
Graveyard
32.6%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
11 decks
-
2
Faldorn, Dread Wolf Herald
9 decks
-
3
The Scarlet Witch
9 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
5
Gwen Stacy // Ghost-Spider
5 decks
-
6
Sami, Wildcat Captain
4 decks
-
7
Fire Lord Zuko
3 decks
-
8
Durnan of the Yawning Portal
2 decks
-
9
Flubs, the Fool
2 decks
-
10
Killmonger, Ruthless Usurper
2 decks
Card text
Ignite the Future
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Alex Konstad
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.