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Part of Commander Legends: Battle for Baldur's Gate
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Sorcery
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Ignite the Future
1%
Decklist Inclusion
Times Brought
87
Decks Running
62
In Decks
689
Decklist Inclusion
1%
Format
Card text
Ignite the Future
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Alex Konstad
Final zone distribution
26 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
8 decks
-
2
The Scarlet Witch
7 decks
-
3
Faldorn, Dread Wolf Herald
5 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
4 decks
-
5
Gwen Stacy // Ghost-Spider
3 decks
-
6
Sami, Wildcat Captain
3 decks
-
7
Durnan of the Yawning Portal
2 decks
-
8
Killmonger, Ruthless Usurper
2 decks
-
9
The Emperor of Palamecia // The Lord Master of Hell
2 decks
-
10
Aisha of Sparks and Smoke
1 decks
The "good card" funnel
87 brought · 61 playersBrought to game
87
Ever drawn
24
Reached battlefield
17
Still on board at game end
1
≥ -25.8pp
Players who cast this card win 27% of the time (n=16) , vs 29% when it never left the library (n=50).
Observed gap -2.4pp; 95% confidence interval -25.8pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.