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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Ignite the Future
Times Brought
196
Decks Running
115
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ignite the Future
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Alex Konstad
Final zone distribution
43 instances2.3%
Library
9.3%
Battlefield
41.9%
Graveyard
34.9%
Exile
Commanders that played this card
in tracked games-
1
Prosper, Tome-Bound
24 decks
-
2
Faldorn, Dread Wolf Herald
19 decks
-
3
The Scarlet Witch
16 decks
-
4
Rowan, Scion of War
7 decks
-
5
Gwen Stacy // Ghost-Spider
4 decks
-
6
Fire Lord Zuko
3 decks
-
7
Sami, Wildcat Captain
3 decks
-
8
The Twelfth Doctor
3 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
10
Aurelia, the Warleader
2 decks
The "good card" funnel
196 brought · 110 playersBrought to game
196
Ever drawn
36
Reached battlefield
30
Still on board at game end
4
≥ -17.3pp
Players who cast this card win 21% of the time (n=25) , vs 28% when it never left the library (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.5pp; 95% confidence interval -17.3pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
20%
T3
10%
T4
20%
T5
30%
T6-9
20%
T10+
Median
5.5
P25
4
· P75
8
· max
14
On curve
30%
(3 / 30 cast on T4)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.