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Illusory Ambusher card art
Live Play Data

Illusory Ambusher

{4} {U} · Creature — Cat Illusion · Commander 2020 (C20)
0%
Live Inclusion
Times Brought
192
Decks Running
104
Median Cast Turn
—
Drawn → Played
40%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

192 brought · 100 players
Brought to game
192
Ever drawn
45
Reached battlefield
18
Still on board at game end
5
≥ -20.0pp

Players who cast this card win 14% of the time (n=16) , vs 18% when it never left the library (n=121).

When players drew this card but left it in hand, they won 18% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.9pp; 95% confidence interval -20.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
11.1%
Library
11.1%
Battlefield
24.4%
Graveyard
53.3%
Hand

Commanders that played this card

in tracked games
Card text
Illusory Ambusher card

Illusory Ambusher

{4} {U}
Creature — Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
4 / 1
Commander 2020 (C20) · Uncommon · Illustrated by Steve Argyle

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.