collections_bookmark Part of Lorwyn Eclipsed
Impulsivity card art
Live Play Data

Impulsivity

{6} {R} · Creature — Elemental Incarnation · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
337
Decks Running
132
Median Cast Turn
7.0
Drawn → Played
64%
Format

First-cast turn

n=62
0%
T1
0%
T2
2%
T3
5%
T4
8%
T5
63%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 18
On curve 55% (10 / 62 cast on T7) Cast same turn as drawn 32%

The "good card" funnel

337 brought · 121 players
Brought to game
337
Ever drawn
97
Reached battlefield
62
Still on board at game end
29

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.8pp

Players who cast this card win 45% of the time (n=57) , vs 25% when it never left the library (n=193).

When players drew this card but left it in hand, they won 33% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.6pp; 95% confidence interval +7.8pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

109 instances
2.8%
Library
26.6%
Battlefield
30.3%
Graveyard
12.8%
Exile
Card text
Impulsivity card

Impulsivity

{6} {R}
Creature — Elemental Incarnation
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7 / 5
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Alex Konstad

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.