Impulsivity
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Impulsivity
Final zone distribution
93 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
156 decks
-
2
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
3
Mass of Mysteries
4 decks
-
4
Ruby, Daring Tracker
4 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
6
Lorehold, the Historian
3 decks
-
7
Arthur, Marigold Knight
2 decks
-
8
Kenrith, the Returned King
2 decks
-
9
Purphoros, Bronze-Blooded
2 decks
-
10
Tannuk, Steadfast Second
2 decks
The "good card" funnel
416 brought · 193 playersOnce cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=35) , vs 25% when it never left the library (n=232).
When players drew this card but left it in hand, they won 26% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +2.5pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.