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Part of Tales of Middle-earth
·
Enchantment — Saga
·
Tales of Middle-earth Commander (LTC)
Card Preview
In the Darkness Bind Them
1%
Decklist Inclusion
Times Brought
230
Decks Running
122
In Decks
734
Decklist Inclusion
1%
Format
Card text
In the Darkness Bind Them
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Daarken
Final zone distribution
64 instances4.7%
Library
29.7%
Battlefield
42.2%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
54 decks
-
2
Sauron, Lord of the Rings
39 decks
-
3
Tom Bombadil
24 decks
-
4
Saruman, the White Hand
3 decks
-
5
Mishra, Artificer Prodigy
1 decks
-
6
Terra, Magical Adept // Esper Terra
1 decks
The "good card" funnel
231 brought · 109 playersBrought to game
231
Ever drawn
51
Reached battlefield
36
Still on board at game end
19
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 33% of the time (n=30) , vs 15% when it never left the library (n=142).
Observed gap +17.6pp; 95% confidence interval +1.8pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
8%
T4
22%
T5
47%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
33%
(8 / 36 cast on T5)
Cast same turn as drawn
40%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.