collections_bookmark Part of Tales of Middle-earth
In the Darkness Bind Them card art
Card Preview

In the Darkness Bind Them

{2} {U} {B} {R} · Enchantment — Saga · Tales of Middle-earth Commander (LTC)
Times Brought
185
Decks Running
96
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
In the Darkness Bind Them card

In the Darkness Bind Them

{2} {U} {B} {R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Daarken

Final zone distribution

45 instances
31.1%
Battlefield
37.8%
Graveyard
4.4%
Exile
26.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

185 brought · 89 players
Brought to game
185
Ever drawn
37
Reached battlefield
24
Still on board at game end
14

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 29% of the time (n=23) , vs 21% when it never left the library (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval -2.1pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
58%
T6-9
17%
T10+
Median 6.0 P25 6 · P75 8 · max 12
On curve 25% (4 / 24 cast on T5) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.