collections_bookmark Part of Streets of New Capenna
Industrial Advancement card art
Live Play Data

Industrial Advancement

{3} {R} · Enchantment · New Capenna Commander (NCC)
0%
Live Inclusion
Times Brought
110
Decks Running
61
Median Cast Turn
Drawn → Played
53%
Format

First-cast turn

n=17

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

110 brought · 63 players
Brought to game
110
Ever drawn
32
Reached battlefield
17
Still on board at game end
14
≥ -7.6pp

Players who cast this card win 38% of the time (n=17) , vs 21% when it never left the library (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.8pp; 95% confidence interval -7.6pp to +41.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

33 instances
6.1%
Library
42.4%
Battlefield
9.1%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games
Card text
Industrial Advancement card

Industrial Advancement

{3} {R}
Enchantment
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
New Capenna Commander (NCC) · Rare · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.